F1 2019 - Nvidia DLSS VS AMD FidelityFX

And unsurprisingly we all know which is going to look awful and the other actually looks good. Good on AMD for making FidelityFX actually good.
 
raytracing.... it just works.

yeah well the physics behind raytracing work when you have an engine that is actually written with raytracing in mind.
when you add raytracing to a traditional engine it obviously does not just work.

when i switch on global illumination in a rendering program it works.
when i use raytracing to simulate all kind of effects in a 3d rendering program it just works.

but in a game engine it is not that simple.

and DLSS was imho something nvidia added because they needed the special hardware on the RTX card to look like it had more benefits for gamers. with basically only 3-4 titles who make partial use of the RTX features.




if i would have bought an overpriced nvidia RTX GPU for gaming i would be so P***ed. :)


when raytracing cards are worth buying the current RTX cards are outdated and probably too slow anyway.
 
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There's no raytracing in this game and DLSS doesn't use any raytracing hardware.


did someone say there is raytracing in the game?

my comment was about the RTX cards in general.


and DLSS was imho something nvidia added because they needed the special hardware on the RTX card to look like it had more benefits for gamers


with "special hardware on RTX card" i meant tensor cores for large-scale compute/AI load.
 
did someone say there is raytracing in the game?

my comment was about the RTX cards in general.

Then why comment on something completely irrelevant to the thread?

This is about DLSS. And in my eyes, Marks comments hit both points.

1. Nvidia is definately having issues with DLSS implementations across the board. Look at the original iteration in Metro Exodus. Something of which they did market and support

2. I believe they are supporting F1 2019, its just their results are so unsatisfactory that they don't want to embarass themselves or pile on more pressure to get it right.

I guess they will apply some discreet fixes in hopes that no one really notices. Afterall, how many online reviews do we have right now for F1 '19 comparing FidelityFx vs DLSS? There can't be many aside from this one.
 
Quick Update -

We have confirmed that DLSS was accidentally released early in F1 2019. Nvidia and Codemasters are working on completing their implementation of the feature. Hopefully, this will result in much better visuals when DLSS is properly patched into the game.

We plan to retest F1 2019 with DLSS when the game is patched.
 
Still gonna be blurry. I doubt DLSS is fast enough to render nonblurry in a racing game considering how fast you really are driving there's so little time things that are rendered are on screen, so to maintain the higher framerate boost, DLSS will have to not render at best IQ.
 
Still gonna be blurry. I doubt DLSS is fast enough to render nonblurry in a racing game considering how fast you really are driving there's so little time things that are rendered are on screen, so to maintain the higher framerate boost, DLSS will have to not render at best IQ.

TBH, with the current version offering "DLSS Performance" in the options, I am hoping that F1 2019 will be the first game to offer proper DLSS Super Sampling. IE, at 4K they use a 4K image and the upscale and then downscale to 4K for image enhancements. I'd call this a "DLSS Quality" option.
 
Can hope all we want but I think this current turing AI implementation is really just at it's limits. It's just not fast enough to handle higher-quality IQ at high framerates. Next-gen I don't think we will have this problem.
 
Yeah while true it'd be interesting to see how the "true" DLSS in this stacks up against FidelityFX-upscaled from the same resolution.
 
Then why comment on something completely irrelevant to the thread?.


it is not irrelevant it is about RTX cards and their features (DLSS being one of these features).

nvidia said RAYTRACING JUST WORKS.
a year later it should be obvious, even for the nvidia chills, it is not that easy.

i comments about DLSS in my last sentence to build the bridge to the raytracing features.

because same as raytracing, DLSS does not JUST WORKS.

if you think my comment was irrelevant you may just don´t get what i was saying. :)


english being only my third language i take 50% of the blame.... :D
 
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