Watch Mario Play through the Unreal Engine Kite Demo

WYP

News Guru
Mario is quickly becoming the unofficial mascot of Unreal Engine 4, appearing this time in the UE 4 Kite Demo.

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Read more on Mario's appearance in the Unreal Engine Kite Demo here.
 
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Why is it so blurry. I just start feeling seasick just by watching Mario move. It's so strange, every unreal engine 4 landscape I've seen is so strange, it's as if it's not on focus. The vanashing of Ethan Carter is also that blurry, something is not quite wright with the engine.
 
Why is it so blurry. I just start feeling seasick just by watching Mario move. It's so strange, every unreal engine 4 landscape I've seen is so strange, it's as if it's not on focus. The vanashing of Ethan Carter is also that blurry, something is not quite wright with the engine.

I think the high volume of foliage/LODing is what causes it to appear blurry - I could be wrong though.
 
Why is it so blurry. I just start feeling seasick just by watching Mario move. It's so strange, every unreal engine 4 landscape I've seen is so strange, it's as if it's not on focus. The vanashing of Ethan Carter is also that blurry, something is not quite wright with the engine.

I think the high volume of foliage/LODing is what causes it to appear blurry - I could be wrong though.

It's mostly depth of field and camera effects, you can turn it off. It's to make it more 'cinematic'
 
It's mostly depth of field and camera effects, you can turn it off. It's to make it more 'cinematic'

Yeah they are using their new circular DoF and motion blur - but even with that turned off in editor they still appear 'blurry'.
 
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