UL Benchmarks reveals 3DMARK Speed Way, a DirectX 12 Ultimate Benchmark

I wonder if they will have an off/on option so you can test it out with current dx12 implementations vs Ultimate features. Would be a nice comparison of potential performance gains.
 
I wonder if they will have an off/on option so you can test it out with current dx12 implementations vs Ultimate features. Would be a nice comparison of potential performance gains.

It depends on how the benchmark is developed. To have a non-RT option, they need to create the benchmark with a backup option in mind. The same with Mesh Shaders.

Would be an interesting option if that is possible, but it might not be. At some point games and software will assume that gamers have hardware accelerated RT.
 
Less so worried about RT though if they could have that option baked into it then yes please do. I'm more interested in seeing other features impact on performance gains.

Though I doubt it'll happen. Would be quite a massive amount of development work to have essentially double the pipelines of support without even considering how they impact across each other if a certain feature is on vs off.

A man can dream is all :p
 
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