Tom Clancy's The Division 2 listed as a DirectX 12 Only Game on Steam

Going by Massives past track record with DX12 on TD1 this could be good or could be bad.

When Massive introduced DX12 to TD1 roughly a year after release, Pascal based cards saw quite a performance increase, When running my 1080 Ti I consistently saw a 20FPS increase when switching from DX11 to DX12 with the inbuilt benchmark which also lowered frame times, Had less texture popping etc...

Although in later updates Massive broke DX12 and that performance gain disappeared so I hope they don't mess it up again.
 
Going by Massives past track record with DX12 on TD1 this could be good or could be bad.

When Massive introduced DX12 to TD1 roughly a year after release, Pascal based cards saw quite a performance increase, When running my 1080 Ti I consistently saw a 20FPS increase when switching from DX11 to DX12 with the inbuilt benchmark which also lowered frame times, Had less texture popping etc...

Although in later updates Massive broke DX12 and that performance gain disappeared so I hope they don't mess it up again.

Never saw any gain. Only negative effect. But I agree. Hope they learn from their mistake. Really excited for this one.
 
Let's be honest, when there are two options one is always going to get more work than the other.

If Massive wants to only support DX12 with The Division 2 they will be able to maintain it well, as they don't have the option to ignore it.

I really hope that The Division 2 can run well at launch, though the original never posed PC gamers that many issues performance wise.
 
Let's be honest, when there are two options one is always going to get more work than the other.

If Massive wants to only support DX12 with The Division 2 they will be able to maintain it well, as they don't have the option to ignore it.

I really hope that The Division 2 can run well at launch, though the original never posed PC gamers that many issues performance wise.

The biggest problem in D1 was the negaive result of SLI where we saw a decline of 5-10% fps.
 
Let's be honest, when there are two options one is always going to get more work than the other.

If Massive wants to only support DX12 with The Division 2 they will be able to maintain it well, as they don't have the option to ignore it.

I really hope that The Division 2 can run well at launch, though the original never posed PC gamers that many issues performance wise.

The only thing I personally found that hit performance quite a bit was Nvidia's HFTS shadow tech, While it does a nice job the perf cost is big.
 
They're partnering with AMD on this one ugh! Little to no interesting library features then as compared to GameWorks, really miffed about this news.
 
They're partnering with AMD on this one ugh! Little to no interesting library features then as compared to GameWorks, really miffed about this news.

Not that gameworks is great.. only great thing is Ansel and even then I've never even taking a photo using it. Outside of that all you get is worse performance
 
They're partnering with AMD on this one ugh! Little to no interesting library features then as compared to GameWorks, really miffed about this news.

I actually really like Gameworks, Yes it's a performance hog but then again what it's doing is pretty compute intense, I love Physx smoke in the Arkham games especially in AK, Looked amazing and really added to the atmosphere IMO, Same goes with the Nvidia Turf in Wildlands, Really nice feature, Shadow features like PCSS give shadows a really nice natural look in Assassins Creed Unity/Syndicate and then Nvidia's TXAA, Makes the image look so clean.
 
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I actually really like Gameworks, Yes it's a performance hog but then again what it's doing is pretty compute intense, I love Physx smoke in the Arkham games especially in AK, Looked amazing and really added to the atmosphere IMO, Same goes with the Nvidia Turf in Wildlands, Really nice feature, Shadow features like PCSS give shadows a really nice natural look in Assassins Creed Unity/Syndicate and then Nvidia's TXAA, Makes the image look so clean.

Precisely, and then we have AMDs offerings which pretty lackluster in comparison IMHO
 
Precisely, and then we have AMDs offerings which pretty lackluster in comparison IMHO

I always felt that Nvidia as good as gameworks is, intentionally cranked the grunt required to 11 to experience it properly. Or in other words, an incentive to buy a second card from them and go SLI.

when I had the 980Ti in SLI gameworks wasn't a problem and beautiful to have enabled. Especially hairworks.
 
Yeah hairworks was murder! AMDs solution was better for it. It does seem you need a top end card to enable all the goodies, about SLI I'm unsure.
 
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