WYP
News Guru
The Division 2 will not DirectX 11 support?
Read more about The Division 2 being a DirectX 12 only game on PC.
Read more about The Division 2 being a DirectX 12 only game on PC.
Going by Massives past track record with DX12 on TD1 this could be good or could be bad.
When Massive introduced DX12 to TD1 roughly a year after release, Pascal based cards saw quite a performance increase, When running my 1080 Ti I consistently saw a 20FPS increase when switching from DX11 to DX12 with the inbuilt benchmark which also lowered frame times, Had less texture popping etc...
Although in later updates Massive broke DX12 and that performance gain disappeared so I hope they don't mess it up again.
Let's be honest, when there are two options one is always going to get more work than the other.
If Massive wants to only support DX12 with The Division 2 they will be able to maintain it well, as they don't have the option to ignore it.
I really hope that The Division 2 can run well at launch, though the original never posed PC gamers that many issues performance wise.
Let's be honest, when there are two options one is always going to get more work than the other.
If Massive wants to only support DX12 with The Division 2 they will be able to maintain it well, as they don't have the option to ignore it.
I really hope that The Division 2 can run well at launch, though the original never posed PC gamers that many issues performance wise.
They're partnering with AMD on this one ugh! Little to no interesting library features then as compared to GameWorks, really miffed about this news.
They're partnering with AMD on this one ugh! Little to no interesting library features then as compared to GameWorks, really miffed about this news.
I actually really like Gameworks, Yes it's a performance hog but then again what it's doing is pretty compute intense, I love Physx smoke in the Arkham games especially in AK, Looked amazing and really added to the atmosphere IMO, Same goes with the Nvidia Turf in Wildlands, Really nice feature, Shadow features like PCSS give shadows a really nice natural look in Assassins Creed Unity/Syndicate and then Nvidia's TXAA, Makes the image look so clean.
Precisely, and then we have AMDs offerings which pretty lackluster in comparison IMHO