Tom Clancy's Ghost Recon Wildlands PC Performance Review

I hope this game gets a DX12 update, The Division did and it was a nice perf boost for the 1080, Different engine I know but hopefully the same outcome :)
 
AMD suffers a lot here. It's a shame. I agree with Dicey about a DX12 update being needed. I'd be eager to see it. It helped The Division quite a bit.

I love the graphics from what I've seen. The gameplay is a little weird looking at times, but when it comes together I bet you could have an absolute blast with some friends.

I'm frustrated with the way people are moaning and groaning about this game's GPU demands. What happened to PC Master Race where you needed the best of the best to play certain games at the highest settings? That's part of the fun. As long as the game scales well then it's all good in my books. This game is a little too demanding for my system, but that's because I'm on AMD. Hopefully we'll see further updates from AMD and the game developers.

Vega will of course help as well.
 
I don't know about Wildlands being too demanding, I'm on Very High settings with FXTurf and Ultra object detail and it sits at 66fps just as in the 1080p graphs for the 1070 FE, future Gameworks DX12 drivers and DX12 engine options "should" see better stable frames in the future. There is no denying though that this game is glorious and fun as hell, the scale of the map and content is just perfect IMHO. It has it's little annoyances, but it wouldn't be a Ubi title without them.

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Thanks for the review! Would anyone mind trying to rebind the prone key to anything else and see of it sticks? In both betas many keys couldn't be rebound and being a lefty made playing it very difficult.
 
DX12 won't fix anything. If they can't code this properly for DX11, they stand no chance. What a shambles. There are games already out that look better than this and run much better too. It's a shame as I enjoyed the coop content.
 
Thanks for the review! Would anyone mind trying to rebind the prone key to anything else and see of it sticks? In both betas many keys couldn't be rebound and being a lefty made playing it very difficult.

I bound mine to X and crouch to C. Sticks fine. My problem with keybindings however is that you can't use the squad commands on hotkeys (F1-F4) without holding down the squad wheel (Tab), plus lean forward and back on bike I bound to Mouse 4/5, but they don't work as the game detects them as M1/M2.
 
I bound mine to X and crouch to C. Sticks fine. My problem with keybindings however is that you can't use the squad commands on hotkeys (F1-F4) without holding down the squad wheel (Tab), plus lean forward and back on bike I bound to Mouse 4/5, but they don't work as the game detects them as M1/M2.

Thanks for letting me know!! Yeah experienced similar on the betas.
 
DX12 won't fix anything. If they can't code this properly for DX11, they stand no chance. What a shambles. There are games already out that look better than this and run much better too. It's a shame as I enjoyed the coop content.
The game runs much better than the Betas, it was the first thing we noticed at launch so much smoother. Screens don't do this any justice you have to see it at 60+ frames to be wowed.

There are only 2 things that need to be fixed IMHO, Helicopter controls which work but feel the GTA V or BF4 style control system would make things much nicer and secondly the dumb AI.. your squad are as dumb as a box of frogs, Unidad are relentlessly OTT and the Rebels are in a league of their own always in the wrong place at the wrong time it can get rather frustrating.
 
The review has now been updated with benchmark results for the GTX 1080 Ti Founders Edition.
 
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