Well the CPU is waiting for the GPU to finish its work every frame so being able to draw more stuff with little CPU overhead isn't going to improve things.
Well the CPU is waiting for the GPU to finish its work every frame so being able to draw more stuff with little CPU overhead isn't going to improve things.
You asked if the game was already GPU bound what would happen. I don't understand what you mean by "till it becomes GPU bound", it already is.
There are some GPU increases that come with better resource management but expect the biggest gains to be in CPU perf.
EDIT: Just to elaborate. You can get GPU perf back from GPU bound games because GPU synchronization is now handled by the app, so the driver doesn't have to stall and flush the cache just in case you may do something that requires it. So my previous comment that GPU bound games won't get an improvement wasn't necessarily true because I forgot about the new sync stuff.