The Witcher 3 and Batman Arkham Knight to support DX12 After Launch

Well the CPU is waiting for the GPU to finish its work every frame so being able to draw more stuff with little CPU overhead isn't going to improve things.

Not even with other advances with DX12 it won't help raise the ceiling till it becomes GPU bound? If you get what i mean?
 
Not even with other advances with DX12 it won't help raise the ceiling till it becomes GPU bound? If you get what i mean?

You asked if the game was already GPU bound what would happen. I don't understand what you mean by "till it becomes GPU bound", it already is.

There are some GPU increases that come with better resource management but expect the biggest gains to be in CPU perf.

EDIT: Just to elaborate. You can get GPU perf back from GPU bound games because GPU synchronization is now handled by the app, so the driver doesn't have to stall and flush the cache just in case you may do something that requires it. So my previous comment that GPU bound games won't get an improvement wasn't necessarily true because I forgot about the new sync stuff.

DX11

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DX12

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I meant that with DX12 will it take more to make GPUs become bound. Thats what i meant by that.

But thanks for the explanations.. all makes sense:)
 
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