They removed ray tracing from certain objects to improve performance, Such a difficult job, Well done devs......
/s
well if that is true it would be a sad joke.
you have a source for this?
They removed ray tracing from certain objects to improve performance, Such a difficult job, Well done devs......
/s
Removing computations you don't notice the impact of is literally what optimisation is, regardless of the rendering technology. This was the very obvious route RTX was going to take, you apply it to everything, work out what people like, what people don't, and what people don't notice, then change how things work to match and repeat. We'll see something representative in a month or two- The idea is it should be raytracing significantly less stuff than it is now but without you noticing. Expect much more advanced algorithms for dynamically working out which objects will be raytraced as opposed to the catch-all approach disabling it for whole elements at the moment.
I wouldn't be surprised if we had a x4 increase in RTX performance from BFV launch to the first content DLC.
It is a difficult job? Not sure about the sarcasm? They can only do so much with the limited time and limited hardware they have?
Made stability improvements while running the game with DXR Ray Tracing on.
Improved performance of several components of the ray tracing implementation.
Improved ray tracing performance against foliage and vegetation.
Using frame buffer data, where applicable, to increase overall ray tracing quality.
Removed inactive geometry from ray traced scenes.
Fixed medium quality setting not applying correctly.”