Stardock extents their technology and gaming partnership with AMD

Why would you, as a developer, want to sign with the lesser of two companies and one that's so far behind and has nothing high end to offer that it may as well be in a different universe?!

And wait, AC: Odyssey is an AMD title? Ugh
 
Why would you, as a developer, want to sign with the lesser of two companies and one that's so far behind and has nothing high end to offer that it may as well be in a different universe?!

And wait, AC: Odyssey is an AMD title? Ugh

Well, the next Xbox and PlayStation are likely to be powered by AMD Ryzen and Radeon technology. Learning how to optimise for this hardware will no doubt prove useful in the future. That is my theory behind Ubisoft's partnership with AMD.

Also, AC Origins was a terrible CPU hog, hopefully AMD can help them sort that out for Odessey's PC version.
 
Well, the next Xbox and PlayStation are likely to be powered by AMD Ryzen and Radeon technology. Learning how to optimise for this hardware will no doubt prove useful in the future. That is my theory behind Ubisoft's partnership with AMD.

Also, AC Origins was a terrible CPU hog, hopefully AMD can help them sort that out for Odessey's PC version.

Okay fair enough.

As to AC: such a shame we'll be missing out on some of the nicer visual features because of this partnership. Ubi is in bed with AMD often these days.
 
Okay fair enough.

As to AC: such a shame we'll be missing out on some of the nicer visual features because of this partnership. Ubi is in bed with AMD often these days.

I wouldn't say that it will prevent the game from looking pretty. After all, Far Cry 5 was an AMD optimised game and it looks great.

The Assassin's Creed series is also well known for featuring insane graphics settings that are pretty much not designed for current-generation hardware. Playing Unity at its highest settings comes to mind, this practice will no doubt continue.
 
I wouldn't say that it will prevent the game from looking pretty. After all, Far Cry 5 was an AMD optimised game and it looks great.

The Assassin's Creed series is also well known for featuring insane graphics settings that are pretty much not designed for current-generation hardware. Playing Unity at its highest settings comes to mind, this practice will no doubt continue.

Oh absolutely, yet I cannot help but feel it can look better with green team stuff. I do notice the ubi trend as they shift more titles to AMD and I wonder why - it cannot be for consoles only.
 
Oh absolutely, yet I cannot help but feel it can look better with green team stuff. I do notice the ubi trend as they shift more titles to AMD and I wonder why - it cannot be for consoles only.

Both sides have their benefits, but AMD has both CPU and graphics expertise.

Right now Ubisoft has three engines that they develop games on, Snowdrop (The Division etc), AnvilNext (Assassin's Creed) and Dunia (Far Cry 5). Perhaps this work with AMD is to help improve their engines and prepare them for the future.

Rapid Packed Math was a big deal for Far Cry 5, a feature that will no doubt be critical for next-gen consoles.

Say what you will about PC sales, but consoles account for a much larger share of the market. Prep work for next-gen will be a huge benefit. While Nvidia can give devs a lot of great looking graphical effect, most of them are useless for consoles due to their computational costs. I doubt we will see Ray Tracing on consoles until next-next-gen, unless AMD somehow has powerful enough Ray Tracing hardware on Navi.
 
Okay fair enough.

As to AC: such a shame we'll be missing out on some of the nicer visual features because of this partnership. Ubi is in bed with AMD often these days.

With the Ubi and Nvidia partnership we only really got slightly better/blurrier shadows in Assassins Creed games, I'm sure AMD's software/game devs can come up with something that will look great but won't needlessly eat up performance, FC5 being a great example.
 
The Assassin's Creed series is also well known for featuring insane graphics settings that are pretty much not designed for current-generation hardware.
What? :D I played the first two ACs on my old GTS450 on max settings. Okay, that was at a resolution of 1024x768, but hey :D


Right now Ubisoft has three engines that they develop games on, Snowdrop (The Division etc), AnvilNext (Assassin's Creed) and Dunia (Far Cry 5). Perhaps this work with AMD is to help improve their engines and prepare them for the future.



That being said, let's hope they'll be able to soon deliver a "one for all" engine like Frostbyte.
 
What? :D I played the first two ACs on my old GTS450 on max settings. Okay, that was at a resolution of 1024x768, but hey :D


Ok, the first few were super easy to run at the time. I'm talking post-PS4/Xbox One Assassin's Creed games. Unity, Syndicate, Origins


That being said, let's hope they'll be able to soon deliver a "one for all" engine like Frostbyte.

Not necessarily a great idea, yes a unified engine could be good for some titles, but there is also a merit to high-quality bespoke engines for specific developers and games.

While EA has successfully used Frostbyte for a lot of their major products, that doesn't mean that said titles will work out well. Need for Speed Rivals comes to mind... locked 30 FPS in a racing game.
 
Could care less about what they are doing with AMD. I want StarDock to get IronClad Game starting the development of Sins of a Solar Empire 2!
 
Yes, I want Sins of a Solar Empire 2! Loved the original.

If all they did was remaster the Rebellion title with a new 64bit engine I'd be all over that! That's really the only drawback to the series. Very limited memory wiggle room means the game can slow down during massive late game battles and using mods can causes crashes if they turn up graphic settings to high
 
If all they did was remaster the Rebellion title with a new 64bit engine I'd be all over that! That's really the only drawback to the series. Very limited memory wiggle room means the game can slow down during massive late game battles and using mods can causes crashes if they turn up graphic settings to high

It was good that they had the April 2017 to increase the RAM limit, but yeah, a full 64-bit version would be great.
 
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