Sony is working on LLVM compiler improvements for AMD's Zen Architecture

Depending on when they want to release next gen I could definitely see them using a custom Zen 2 design. If all they did was use a 4 core zen and kept the GPU holy moly that power increase alone would be insane.

But they better update that GPU. Nothing less than 580 performance and in the next couple years that would be pretty low.
 
Depending on when they want to release next gen I could definitely see them using a custom Zen 2 design. If all they did was use a 4 core zen holy moly that power increase alone would be insane.


I can't see them using 4 cores, 8 probably is on the menu but obviously lower clocks etc...
 
Could definitely use 4 with hyperthreading. Would be enough.

Depends on what they want. They want a stronger CPU or a stronger GPU. If it's the former than a 8 core. If it's the latter than a 4 core but make the GPU stronger.
 
Could definitely use 4 with hyperthreading. Would be enough.

Depends on what they want. They want a stronger CPU or a stronger GPU. If it's the former than a 8 core. If it's the latter than a 4 core but make the GPU stronger.


I can see them going with an 8 core mainly to use it as a selling point for the mass market, Like they did with the PS4 at one of the announcements -



"Where else can you get a machine with 8 cores" etc etc...
 
That was in context of consoles though. Because AMD have had 8 cores for a few years by that time.

Heck I wouldn't put it past them to do 6 cores 12 threads.

It'll be interesting. Sony know half the reason they are way ahead of Xbox is because at launch it's specs were quite superior and they had a better consumer oriented approach WHILE being cheaper(other half being far more/better exclusive titles). This next time they need to hit every box again. So it'll be interesting to see how much they want to charge with the given power output while still trying to beat MS. And seeing as MS went all out with XboxOneX Sony definitely should be concerned because MS has far more money to bleed than they do.
 
Backwards compatibility with PS4/Xbox One will be important for next-gen, especially for the next Xbox console. I don't see them using less than 8 cores.

While they can get away with weaker CPU cores, developers want more CPU horsepower for next gen. The next-gen consoles will likely use Zen cores at mid-level static clock speeds to ensure stable performance at reasonably low levels of power consumption.

What is killing Xbox right now is exclusive titles, though I agree that in the early days the PS4's extra power and cheaper price were vital to their early success.
 
Backwards compatibly moving forward is entirely going to be done with emulation. There's just no way to do outside of that unless they stick with the Jaguar cores. And seeing as how they sucked since day one it would be the dumbest move to keep it.

So I say get the power you want and then work on emulation. Put the money towards that. I mean most big titles will be remastered anyway so it will give them time
 
Backwards compatibly moving forward is entirely going to be done with emulation. There's just no way to do outside of that unless they stick with the Jaguar cores. And seeing as how they sucked since day one it would be the dumbest move to keep it.
There's no reason to use emulation if you're maintaining ISA compatibility. Besides, emulating a full x86 CPU is a gargantuan task, even for a vastly more powerful x86 CPU, besides being completely unnecessary. The likely approach will be to have a combination of hardware level modifications in the SoC or core to directly emulate or mimic any parts of the previous generations operation that isn't compatible with the new generations way of doing things and can't be emulated easily(Like the Xbone SoC has to enable x360 emulation), as well as some light software emulation or translation for certain elements like audio while the bulk of the software runs more or less directly. Modern programming techniques and modern x86 programmings heavy reliance on abstraction combined with years of development in x86 hypervisors and similar technologies means as long as there's 8 threads(Technically 6 for many games earlier in the generation and 7 for the rest) and each thread can maintain the IPC of a 1.6Ghz Jaguar core in all instruction types and scenarios, there really shouldn't be any issue with compatibility. For this reason I think a ~3.5Ghz Zen CPU(>x2 clock speed and a considerable IPC boost) could get away with 4C/8T while maintaining compatibility if the software trickery required was kept to a minimum. However console parts(particularly larger or more complex ones on less mature nodes) in the past have been known to ship with more cores in silicon than they have activated to improve yields, as well as this the PC gaming CPU market has shifted massively towards 6c designs over the past year or so and that trends only just began. For this reason I think 2CCXs with SMT could be possible with 1 or 2 cores disabled for yield improvements given this will be on a relatively fresh and troublesome 7nm node. Also I think a full 8-cores on an APU SoC would take too much of the available thermal budget without a corresponding clock speed sacrifice, though it is possible if yields are good.
 
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It must be backward compatible or else it will be a flop since their focus is based on online services and digital distribution
 
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