Smart Memory Access reveals the All-AMD Advantage on Gaming Desktops

I'd personally not get very excited by this. However, if AMD leave Intel in the dust this could become more and more interesting. Like, on Ryzen 6000 5nm. Especially if Intel still struggle so much with PCIE4.
 
Considering Asus just a few days ago released a bios update for their 500 series boards, Which did not contain the AMD SMA toggle, Which Scott Herkelman in the 24 minute video said will be in the bios of 500 series mobos, I hope Asus do actually update their existing 500 series boards and don't come up with an excuse as to why everyone needs to buy X570 v2.0 for this to work.
 
Lolz ^_^

I read it as smart memory access XD

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RX 6000 GPU - $600 - 700
Ryzen 5000 - $300 - $500
X570 - $200

At least $1100 to enjoy that 5 % uplift (3-6 FPS). Not that compelling.
 
I think this will work if AMD can 'somehow' make this CPU agnostic so it can work on any system with the supoorted GPUs. Otherwise as it stands, it's a bit too limited in deployment
 
I think this will work if AMD can 'somehow' make this CPU agnostic so it can work on any system with the supoorted GPUs. Otherwise as it stands, it's a bit too limited in deployment

TBH, things like this will have the most impact within the OEM PC and laptop markets. It is an All-AMD benefit, and Intel will do the same in the future as they release discrete graphics chips.

The best we can do right now is test this feature when its turned on and off. It's a shame that all gamers can't benefit from it, but it is a unique AMD/Radeon innovation ATM.
 
RX 6000 GPU - $600 - 700
Ryzen 5000 - $300 - $500
X570 - $200

At least $1100 to enjoy that 5 % uplift (3-6 FPS). Not that compelling.

You'd hardly buy an all-AMD system if a different one suited your needs better just because of SAM. It's not about convincing users to ditch Intel and Nvidia because of this one feature; it's about convincing users to ditch Intel and Nvidia for the collective, cumulative performance, of which SAM adds slightly to.
 
Yeah, it's worth noting that one of the consoles (Next and last gen) key performance strong points came from their homogeneous memory pool, which offered performance free shared memory between the CPU and GPU(Allowing potentially cheaper GPGPU compute amongst other things), presumably a lot of this was dialed back for most PC versions of games.

A practical result of this system is that tricks used on the consoles will be more viable and/or performant to use on PCs with this (Or similar) feature, and operations on any current shared data, whether for GPGPU or otherwise, becomes cheaper. Seems like a no brainer, sure the barrier to entry is high now and userbase will be low, but of course it will probably trickle down to much cheaper parts not long after CES and it could end up being applicable to a good chunk of systems in a year or so.
 
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TBH, things like this will have the most impact within the OEM PC and laptop markets. It is an All-AMD benefit, and Intel will do the same in the future as they release discrete graphics chips.

The best we can do right now is test this feature when its turned on and off. It's a shame that all gamers can't benefit from it, but it is a unique AMD/Radeon innovation ATM.

Very good point. Let's face it, when Alienware for example do a Ryzen machine they usually pair it with a Radeon. Maybe they get discounts from AMD for doing so?

Of all of the things this will benefit OEM machines will be the best. Usually because the boards are crappy and lack overclocking and the RAM is usually sub par too. Oh and boosts are lower also, so this could at least go some ways to adding back the performance you were expecting in the first place.
 
I think this will work if AMD can 'somehow' make this CPU agnostic so it can work on any system with the supoorted GPUs. Otherwise as it stands, it's a bit too limited in deployment

TBH it's no more limited than DLSS for Nvidia but I don't hear anyone complaining about that.
 
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