Should you buy games at launch?

I bought GTA V on PC on day one, but I was already playing it on PS3. I've never bought any other game on day one. Even the Arkham series, which are my favourite games of all time, I didn't pre-order or day one purchase them. I don't understand it really. I've waited for years sometimes for these games; why is waiting a few weeks until it's patched such a big deal? I'm only just playing Arkham Knight now.
 
I will be honest, if they announce Crysis 4, I will order that 2 years ahead of time if I can :)

I ain't judging. I would've done the same with Dead Space 4 until EA killed off Visceral Studios.

Crysis 4 you say.... Yeah probably a week 1 buy for me lol!
 
Probably a new GPU buy too ^_^

And a new OLED HDR 4k 10bit 144hz panel to take advantage of the actual graphics they intended. Because Crytek. Lol
Can't say it's bad they they do that people say it's badly optimized but the next gen cards pretty much do fine on the older games. I feel they are just ahead of the curve and pushing the limits. Somebody has got to advance the tech after all
 
And a new OLED HDR 4k 10bit 144hz panel to take advantage of the actual graphics they intended. Because Crytek. Lol
Can't say it's bad they they do that people say it's badly optimized but the next gen cards pretty much do fine on the older games. I feel they are just ahead of the curve and pushing the limits. Somebody has got to advance the tech after all

My dream panel, Make it 32", Non curved, No lights and a good stand and we're in business ^_^
 
Crysis 2 and 3 were pretty easy to run with existing hardware tbh. Even 8800 GTS in SLi did a more than reasonable job of Crysis 2. The original is still harder to run believe it or not.
 
The problem with Crysis 2 was the sea of tessellation Nvidia paid to have put in the game. Once the drivers were out for AMD, the game ran pretty good at the time.

Apologies for any typos. My cat jumped head first into my coffee this morning. It flew into my G19. So now I am on a G910, learning how to type again. I have had the G19 since launch, this totally feels different, but not bad.
 
The problem with Crysis 2 was the sea of tessellation Nvidia paid to have put in the game. Once the drivers were out for AMD, the game ran pretty good at the time.

Apologies for any typos. My cat jumped head first into my coffee this morning. It flew into my G19. So now I am on a G910, learning how to type again. I have had the G19 since launch, this totally feels different, but not bad.

Yep, Even in a scene with no actual water, Heavily tessellated water would be rendered underneath streets, I don't really take side with any company but this was a shady tactic by Nvidia.

crysis2-tesselated-water-hidden.png
 
I loved all the Crysis games. I still think Crysis 3 is the best looking game I've seen to date. That first scene where you walk outside into what's left of New York, all the grass blowing in the wind, the sun beaming thru... Every time I get to that part I still take a few minutes just to look around.
 
Preferred Crysis 2 to Crysis 3 tbh. 3 was amazing right up until the alpha thing stupid creature. Funny really. Far Cry (the original) was also awesome up until it went all "Alien-y".

As for the tessellation in C2? wasn't released until months after and didn't have a massive visual impact.
 
Preferred Crysis 2 to Crysis 3 tbh. 3 was amazing right up until the alpha thing stupid creature. Funny really. Far Cry (the original) was also awesome up until it went all "Alien-y".

As for the tessellation in C2? wasn't released until months after and didn't have a massive visual impact.

Yeah, they ruined the ending of Far Cry with the mutated creatures. A lot of games were hampered by adding 'scary creatures that run at you'. Halo was one of them, but even the first Uncharted suffered from it. Gears of War, too.

I think it boils down to laziness, as dogmatic and dismissive as that sounds. The developers realise they can't keep the gamers entertained with the same enemies for any longer, and they don't want to spend a bunch of time and money coding actually intelligent enemies with personalities and nuances, so instead they just throw 'mutant/zombie/alien' things at you to add variety. Then in the case of Halo fob it off as the whole bloody story.
 
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Tessellation was there from the start. It was the hi res pack that was released months later.

I thought Crysis 2 was ok. They hired several Hollywood script writers to try to make the story more appealing. It was kind of a turn off to me the way the made the characters more disposable and interchangeable. It worked out in the end though.
 
Tessellation was there from the start. It was the hi res pack that was released months later.

It was pathetic in the original release, though. Add that pack and cracks became so much deeper and items separated properly. However look at the cost. 580 SLi.

It was the same with Fallout 3. They had a hi def pack at launch but quietly sneaked it out about 6 months after launch with the warning that it needs 1gb VRAM when most had like 512 if they were lucky.

Most games have done that. Reason? quite simple. If you released it with all of that taxing stuff people would crank the detail then whine it stutters and runs like crap.

However, the blame goes both ways IMO. They should make sure the game can run for pretty much every one and not focus on PC killing graphics.

Crysis 2 was plenty beautiful enough tbh. That scene on the motorway where a bridge collapses? absolutely took my breath away. I wish there were more moments like that in it tbh.

Yeah, they ruined the ending of Far Cry with the mutated creatures. A lot of games were hampered by adding 'scary creatures that run at you'. Halo was one of them, but even the first Uncharted suffered from it. Gears of War, too.

I think it boils down to laziness, as dogmatic and dismissive as that sounds. The developers realise they can't keep the gamers entertained with the same enemies for any longer, and they don't want to spend a bunch of time and money coding actually intelligent enemies with personalities and nuances, so instead they just throw 'mutant/zombie/alien' things at you to add variety. Then in the case of Halo fob it off as the whole bloody story.

I absolutely loved Far Cry right up until the Trigen BS. I spent weeks dragging the game out swimming in the sea. That water, dang, that was for realz ! Then I finally decide to walk all the way back around the island and complete the game. Wish I hadn't really lol.

God I hate games with poo endings.
 
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We crack on Crysis on how steep a hardware requirement it had at launch. It's not the first game to have that problem. Go back to Doom 3 and its delays.

This brings us back to games today. Games back then with the internet got one patch, maybe two if it was a really big game and we were lucky. Mods were where it was at. Today everything is about multiplayer, and including microtransactions, it's a constant development. They want a basic working model out the door as fast as they can, and get a year to polish it off after launch.

Most of the time the people that bought the launch day game do not want to go back and reinvest all that time playing the game over with the improvements. Fallout 4 is a prime example. I know people that put 600 hours in that game before the first expansion. By the time all of them came out, people were just burnt out on it.

If they would have waited, they would have had all that content on the first play through, and never missed anything.
 
I remember Doom 3. It was actually a really scary game. My brother built his system basically just for it back when we were teenagers. F.E.A.R was another one that looked amazing and was groundbreaking for the time. I also remember looking forward to Stalker like it was the most amazing thing. Then it arrived and I never played it.
 
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