hey all!
i'm searching for help with corrupted models in newer games (probably with 'new' shader models). for computer specifiactions watch my signature.
Description:
first i'd like to post an image, so the description is much easier.

the models (here in Stranglehold) are corrupted. it flickers as they move. if i change the multi-GPU performence mode from "Single-GPU" to "Force Split-frame Rendering" the models in the upper part of the screen are corrupted and the models in the lower part are correct, as shown in the next image.

if i change the multi-GPU performence mode to "Force alternate frame rendering" the models are flickering much more than in "Single-GPU".
i got the same problems in other games, for example "Medal of Honor: Airborne". Some strange enlighted areas around the models and they flicker (waepons, objects & persons). with switching the multi-GPU mode, the same things as for Stranglehold.
My conclusion (not very sure, more a guess):
Only one of the two graphiccards makes the calcutating mistakes. probably the main card (first card), because if one card calculates the upper part and one the lower, the lower one is correct. at alternativ frame rendering the aggressiv flickering is because one frame is correct and the other is wrong and so on...
Questions:
Is this problem a software issu (wrong configuration, SLI on one card)?
Is this problem a hardware issu (main card damaged)?
and finally: Does anybody can give me some hints how to fix this?
thanks a lot for helping me or giving me some hints!
i'm searching for help with corrupted models in newer games (probably with 'new' shader models). for computer specifiactions watch my signature.
Description:
first i'd like to post an image, so the description is much easier.

the models (here in Stranglehold) are corrupted. it flickers as they move. if i change the multi-GPU performence mode from "Single-GPU" to "Force Split-frame Rendering" the models in the upper part of the screen are corrupted and the models in the lower part are correct, as shown in the next image.

if i change the multi-GPU performence mode to "Force alternate frame rendering" the models are flickering much more than in "Single-GPU".
i got the same problems in other games, for example "Medal of Honor: Airborne". Some strange enlighted areas around the models and they flicker (waepons, objects & persons). with switching the multi-GPU mode, the same things as for Stranglehold.
My conclusion (not very sure, more a guess):
Only one of the two graphiccards makes the calcutating mistakes. probably the main card (first card), because if one card calculates the upper part and one the lower, the lower one is correct. at alternativ frame rendering the aggressiv flickering is because one frame is correct and the other is wrong and so on...
Questions:
Is this problem a software issu (wrong configuration, SLI on one card)?
Is this problem a hardware issu (main card damaged)?
and finally: Does anybody can give me some hints how to fix this?
thanks a lot for helping me or giving me some hints!