Paragon's PC System Requirements have been Released

WYP

News Guru
Epic Games has just announced the PC system requirements for their upcoming game, Paragon, a MOBA title that has just entered it's early access stage of development.

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Read more on Paragon's PC System requirements.
 
I don't think UE4 supports dx12 yet fully. So it probably won't have it for a while. Isn't this supposed to be F2P? Now you need to pay for early access???
 
I don't think UE4 supports dx12 yet fully. So it probably won't have it for a while. Isn't this supposed to be F2P? Now you need to pay for early access???

UE4 does indeed have full DX12 support, whether the devs have used it is a totally different matter. On the other hand UE4 is bloody expensive as far as engines go, we looked into this the other night and the license is around $50,000 for a small dev team.

Then we have this UT3 rip off game which tbh DX12 is just pointless, when DX11 will do.

I really think an educational thread needs making to explain DirectX and what it entails.
 
UE4 does indeed have full DX12 support, whether the devs have used it is a totally different matter. On the other hand UE4 is bloody expensive as far as engines go, we looked into this the other night and the license is around $50,000 for a small dev team.

Then we have this UT3 rip off game which tbh DX12 is just pointless, when DX11 will do.

I really think an educational thread needs making to explain DirectX and what it entails.

Hm it has been a while since I've checked if it had support on it. So it probably does then by now.
DX12 is being used because of the hype and to show off what the engine can do. I'm sure they know dx11 would work just as well for this game since its not CPU intensive.
 
UE4 does indeed have full DX12 support, whether the devs have used it is a totally different matter. On the other hand UE4 is bloody expensive as far as engines go, we looked into this the other night and the license is around $50,000 for a small dev team.

How did you work that out?
 
How did you work that out?

I'm curious too, last I heard it was free... Free to download, free to work with, UT is all open sourced now.. How did you get that price figure?

Edit: Also, this is *nothing* like UT3, or unreal tournament, in *any* way, other than some art direction on some characters, and the engine. The game is a Moba, it's not an FPS, it's designed like a moba, plays like a moba and they've listened to the playerbase throughout their closed access stage and loads has been improved.

I'm not sure on the free-to-play'ness but the current prices is just to price-gate the early access so it doesn't get over extensibly crowded.

It's a beautiful game, and gives a new angle on a Moba, when you can slow it down to 1/10th speed and observe all the effects/animation/art at that kind of speed, and it still stands up to scrutiny.... that says a lot.

They have some balancing to do in terms of gameplay, but no moba in history has ever got it right on first, second or even third try, so it's got plenty of time to sort that out.
 
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Aye the engine is indeed free, the tools and add-ons not so much. Epic also offer Dev Grants $5,000 - $50,000 to help with project costs.

Any project developed and published using UE4, Epic gains 5% - 8% back in royalties for every $3,000 made within a financial quarter, plus much more if they took the Dev Grant (all has to be paid back) so if you were a small team building a big title or a title that's simple and does really well.. the costs would soon mount up.
 
Aye the engine is indeed free, the tools and add-ons not so much. Epic also offer Dev Grants $5,000 - $50,000 to help with project costs.

Any project developed and published using UE4, Epic gains 5% - 8% back in royalties for every $3,000 made within a financial quarter, plus much more if they took the Dev Grant (all has to be paid back) so if you were a small team building a big title or a title that's simple and does really well.. the costs would soon mount up.

Still not sure how you got to $50k, there's no obligation to spend money on tools.
Also a source of paying back a dev grant would be useful.
 
Aye the engine is indeed free, the tools and add-ons not so much. Epic also offer Dev Grants $5,000 - $50,000 to help with project costs.

Any project developed and published using UE4, Epic gains 5% - 8% back in royalties for every $3,000 made within a financial quarter, plus much more if they took the Dev Grant (all has to be paid back) so if you were a small team building a big title or a title that's simple and does really well.. the costs would soon mount up.

AFAIK, when you get a grant from a company, it doesn't need to be paid back. That's how it works in the US, so I assume that would be how it works in other countries. But if they said a LOAN of x amount, then yes that would need to be paid back. But it could be different depending on country and laws and stuff. But yeah i'd like to see some details if you could show us. It would be kind of shady if they granted you money and you having to pay them back.

If that's the case, Unity or Cryengine(probably this one) would be a better alternative. Especially sine Cryengine V supports FULL tier 3 DX12(from what I've heard) where as UE4 supports Tier 2 only iirc.
 
We looked at Cryengine which is still $9.99 per month subscription based, I need to go through my net history and find all the Epic/UE4 stuff we researched last week also if I get time I'll have a good read through the EULA for the engine too.
 
We looked at Cryengine which is still $9.99 per month subscription based, I need to go through my net history and find all the Epic/UE4 stuff we researched last week also if I get time I'll have a good read through the EULA for the engine too.

Cryengine is free dude:)
It's free entry but pay what you want for assets and etc if you want to buy them. All new pricing model since Cryengine V came out during GDC
 
Cryengine is free dude:)
It's free entry but pay what you want for assets and etc if you want to buy them. All new pricing model since Cryengine V came out during GDC
Interesting :cool: I missed the goings on at GDC, though I think I may have to have a delve into CryEngine now.
 
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