Nvidia's latest Driver Enables DXR on Non-RTX GPUs

Since 24fps is perfect for two eyes, play it with one eye closed and it won't be as jarring. ;)
 
While this is great for comparing the raw performance, does anyone have any testing to see if there's any games/settings that are practical on say a 1080 or something? Maybe BFV? It'd be cool to see if implementations mature enough to make basic effects for any DX12 card possible & I guess more importantly meaningful. I think it's pretty clear what point is being made by Nvidia with Exodus at Ultra DXR & 1440p and it's a relevant one but yeah it'd be cool if there was abit more to this than just a demo at how bad old hardware is.
 
While this is great for comparing the raw performance, does anyone have any testing to see if there's any games/settings that are practical on say a 1080 or something? Maybe BFV? It'd be cool to see if implementations mature enough to make basic effects for any DX12 card possible & I guess more importantly meaningful. I think it's pretty clear what point is being made by Nvidia with Exodus at Ultra DXR & 1440p and it's a relevant one but yeah it'd be cool if there was abit more to this than just a demo at how bad old hardware is.

I was part of a conference call with Nvidia yesterday where they spoke about this in a lot of detail. Long story short is that you will need to aim for 1080p, maybe lower a few other settings and you should get playable framerates in some ray tracing titles with DXR on.

There are a few examples on Nvidia's website now. Battlefield V shouldn't be too hard to play with DXR on with some non-RTX GPUs, though a lot of this is due to Dice's optimizations in BFV since launch.

https://www.nvidia.com/en-us/geforc...tracing-available-now/?linkId=100000005808823
 
It's actually a good move by Nvidia, people like me may now try it out in their games and think wow that looks great shame I can't play it looking that good and be tempted to go buy a 20xx maybe
 
Oh cool, even trimmed Turing is pretty playable with BFV now, really has come a long way, and those concurrent int+fp pipelines really helps with those memory-addressing heavy raytracing calculations.
 
im interested to see how a working SLI solution with 1080ti and DXR will look in BFV.
Just installing the drivers now.
 
Last I heard BFV doesn't have a DX12 mGPU implementation so SLI doesn't work with DXR there (Since it's a DX12 extension) but I'd happily be proven wrong.
 
Just tried on Shadow of the Tomb raider, though it do look nice the fps hit makes it a no chance you could have an enjoyable game
 
im interested to see how a working SLI solution with 1080ti and DXR will look in BFV.
Just installing the drivers now.

Please DO post up your results! I have a similar setup to yours and I'm curious. I doubt this will bear any fruit though, just seems to me like another desperate gasp by Nvidia trying to justify the 20xx cards ridiculous pricing.
 
Lol spent 2 hours wondering why i couldnt get it to install to realise I had set the nvdrsdb0.bin as read only to prevent Nvidia from disabling my SLI. DOH!

Is there a BF5 benchmark or do I just run the game?
 
Lol spent 2 hours wondering why i couldnt get it to install to realise I had set the nvdrsdb0.bin as read only to prevent Nvidia from disabling my SLI. DOH!

Is there a BF5 benchmark or do I just run the game?

There is no built-in benchmark. You will just have to run it.
 
Ok so firstly SLI not working because well... Dx12 duh! but on ultra in BF5. I chose the tank campaign. I'm getting 40fps on Dxr ultra with an overclocked 1080ti

Reflections were nice but far from anything special. What I did notice (perhaps its just the level or the game) but the details were terribly grainy.
 
So DudeRandom84 on youtube who does many comparisons between cards and configurations shared a video of SotTr comparing DXR 2080ti vs 1080ti

What I find interesting (1080ti is on the left) is the CPU utilisation for his 8700k. Anyone explain why the 1080ti scenario hardly uses the additional threads? Perhaps its because low framerate = low drawcalls to GPU?

Surely this impacts the outcome slightly, after all, 16fps vs 68fps is a huge difference. I didnt see anything like this on my DXR testing in BF5.

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