Nvidia RTX 2080 Ti G-Sync HDR performance - A revolutionary upgrade over Pascal

It's worth noting that most of the performance impact caused by enabling HDR on NVidia's cards was never seen on AMDs once games were properly supported in drivers; Likely due to FreeSync 2 support requiring a hardware HDR pipeline already. In many ways, NVidia has had to play catch-up with GSync with HDR, with the launch of the technology and displays having been delayed substantially from its original timeline, and the features essentially just bringing it inline with the by then long discussed FreeSync 2.

Recent reports point to the new RTX cards having hardware FreeSync support(Which is logical given it's an (optional) part of every modern display standard), but has it arbitrarily disabled(Requiring an AMD card/APU in the system alongside to verify its support atm, but it's likely someone will find a more elegant workaround if NVidia keep it locked off in favour of GSync requirements.)
 
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It's worth noting that most of the performance impact caused by enabling HDR on NVidia's cards was never seen on AMDs once games were properly supported in drivers; Likely due to FreeSync 2 support requiring a hardware HDR pipeline already. In many ways, NVidia has had to play catch-up with GSync with HDR, with the launch of the technology and displays having been delayed substantially from its original timeline, and the features essentially just bringing it inline with the by then long discussed FreeSync 2.

Recent reports point to the new RTX cards having hardware FreeSync support(Which is logical given it's an (optional) part of every modern display standard), but has it arbitrarily disabled(Requiring an AMD card/APU in the system alongside to verify its support atm, but it's likely someone will find a more elegant workaround if NVidia keep it locked off in favour of GSync requirements.)

It has been unlocked already. Just a tricky routine to get it working.
 
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