WYP
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Will Control be Nvidia's killer app for RTX ray tracing?

Read more about Nvidia's RTX trailer for Control.

Read more about Nvidia's RTX trailer for Control.
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Damn, this game looks sick... For me personally, I find it hard to finding games that appeal to me, but this one certainly did. And this is the actually the first time I personally think that RTX really shows it's potential. All of the previous Battlefield V footages and examples just didn't cut it really... This one on the other hand did though, just damn!
NVLink is on the top end Turing cards, but even the full variant atm has nowhere near the bandwidth required for that use case when it comes to gaming, the chopped down on the GeForce cards of course especially doesn't, and even then would require developers to program implicitly for each type of card in this setup via custom DX12 or Vulkan modes, and would have terrible scailing going from NVidia's own testing and research in this area. You'd literally need a crazy expensive optical link for this kind of thing to start to make sense with discrete high end cards in gaming (of course it would be much easier if we could put the chips right next to each other and maybe share a memory controller...).
Yeah... I maybe overreached with my whishes. But it can be certainly utilized to a much higher level than older ones. DX12 and Vulkan were designed for that purpose, multi-core and multi-GPU support. DX-12 was released 4 years ago. You can develop a full engine from scratch in that time. Look at the id Tech 6 engine. It outperforms everything by a large margin. It should be new engines or nothing. Even though the technology exists games are still constrained by a 10-year-old platform.
AMD pushed developers to utilize more cores. I really hope Microsoft and Nvidia push them away from the 10-year-old DX-11 platform onto DX-12 and DX-R only.
New engine or nothing?! HAHA yeah right. Good luck trying to convince companies to invest tens of millions of dollars to do that. Not to mention at least 3 years.