Nvidia Brings PhysX To Nintendo Wii

Good news? Yes.

But is it possible?

I mean the Wii uses an ATI graphics chip so what does this mean?

Ah good news though.

EDIT

Just found out that it will run on the processor on Wii.

But it still should be hard considering the fact that the Wii's processing power isn't very strong.

Oh and soon we shall expect news on Xbox 360 PhysX. :p
 
is the wii even powerful enough? I mean, i dont wanna sound nasty/rude, but arent shadows taxing enough for the wii?
 
It all depends on how u apply the physx. U can run ur physx on ur pc using the cpu to do the work, so it appears nvidia are perhaps just compiling it's structure for different cpus.

Thing being with the application. If b4 hand u know the bounds of which u can work in to produce a decent game, including physx, as long as ur clever u can create tremendous things.

It doesn't apply that u use physx in a game, then the game runs slower. If u make a football game and merely use the motion of the ball as a physx routine, u'll work well. If u include the wind movement of all the players' shirts/hair/etc, then ur stacking it up.

Subsequently, the power of whichever of the cpus inside the wii they use for this, I'd trust the devs on the nintendo side of things to have it all covered. Some really clever people there too as we've found over the years. Wii, for what it's worth (being the lesser power-packing console, a gamecube on steroids) is surpassing sales figures in the console market still, according to this weekends news.

It's great news physx is spreading it's range so much.
 
Don't see why it doesn't already, other than agreements. 360 devs tend to be closely related to pc devs. i.e. lazier than most consolers.

360 would be more about cash per dev time. Whereas something like the Wii may be a great game for the audience target versus dev time.
 
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