No, Nvidia's Titan V is Not equal to the RTX 2080 Ti when Ray Tracing Battlefield V

Also worth noting the Titan V is NVidia's most powerful (And expensive single card) GPU to date in terms of raw compute performance with hundreds more CUDA cores than any other model including the RTX Titan(While having very similar shaders & traditional per shader unit performance), presumably those numbers are near 2080 performance, a card with almost half the CUDA cores.
 
Also worth noting the Titan V is NVidia's most powerful (And expensive single card) GPU to date in terms of raw compute performance with hundreds more CUDA cores than any other model including the RTX Titan(While having very similar shaders & traditional per shader unit performance), presumably those numbers are near 2080 performance, a card with almost half the CUDA cores.

The Concurrent FP and INT pipelines in Turing work wonders in a lot of newer games. Battlefield V and 1 are good examples in this regard.

I can see a Keplar to Maxwell style jump where the performance gap between Turing and Pascal will get wider over time.
 
The Concurrent FP and INT pipelines in Turing work wonders in a lot of newer games. Battlefield V and 1 are good examples in this regard.

I can see a Keplar to Maxwell style jump where the performance gap between Turing and Pascal will get wider over time.
Volta also features concurrent FP and INT pipelines/datapaths (& 2x FP16 performance) , the shader in Volta is closer to Turing than Pascal in many aspects
 
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