erm...are you sure? my understanding is that all textures are loaded to all cards in an SLI configuration but if they have mismatched memory then they all revert to the lowest-common denominator - i.e. if you have a 3GB card and 2GB card then the 3GB card will only use 2GB of that memory, but that the memory on both cards is used - otherwise it'd be slow as hell, the second card would have to use the, much slower, PCIe bus for all memory access.