Microsoft announces their Xbox One X console

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I think the 50% more figure is misleading. It is true, but it's only 4GB more vram, yet only 8GB is available for games and the PS4 pro has 8 as well (dedicated dram for OS) and it's only two more TFlops which isn't that much
 
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I think the 50% more figure is misleading. It is true, but it's only 4GB more vram, yet only 8GB is available for games and the PS4 pro has 8 as well (dedicated dram for OS) and it's only two more TFlops which isn't that much

Yeah, but the PS4 Pro's dedicated OS DRAM is nowhere near enough to make the GDDR5 exclusive for games. In reality, it only gives the PS4 Pro 500MB more RAM for gaming.

So the PS4 Pro has 5.5GB of RAM for games, whereas the Xbox One X has 9GB for games.

Also, while the Xbox One X only offers 6TFLOPS, the PS4 Pro offers only a little over 4TFLOPs, which is a beefy upgrade.

TBH the $499 price tag will be a huge turn off for a lot of people, though the AF upgrades and the promise of supersampling will even make games look better on standard 1080p screens.
 
Yeah, but the PS4 Pro's dedicated OS DRAM is nowhere near enough to make the GDDR5 exclusive for games. In reality, it only gives the PS4 Pro 500MB more RAM for gaming.

So the PS4 Pro has 5.5GB of RAM for games, whereas the Xbox One X has 9GB for games.

Also, while the Xbox One X only offers 6TFLOPS, the PS4 Pro offers only a little over 4TFLOPs, which is a beefy upgrade.

TBH the $499 price tag will be a huge turn off for a lot of people, though the AF upgrades and the promise of supersampling will even make games look better on standard 1080p screens.


No the PS4 Pro has 1GB dedicated OS. If anything it has no less than 6GB of VRAM for games(probably more too because of the recent update that reduces ram consumption due to reducing the amount of animations on the home screen), which would make it less than 50% for the comparison. Because the X uses 9GB for games. So it's 33%.
2tflops isn't that much. Put that into perspective and it's only 4CUs of performance, which is the difference between a 580/570 at 1080p and both are more than enough. I mean the PS4 Pro basically plays 4k as is with a 570 level of power, so adding more isn't really going to be such a graphical increase in fidelity outside of IP games that only make the game on the Xbox consoles

The specs are not that impressive. It definitely is a system that without a doubbt beats anything a custom PC can do at that price. It has a purpose, but compared to the Pro it isn't much. The next PS will completely demolish it. And we will end up in the same cycle we are now. So it's basically Xbox powerhouse, then PS, etc etc. Not going to be worth upgrading until devs move on and drop support on 5 year old consoles
 
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No the PS4 Pro has 1GB dedicated OS. If anything it has no less than 6GB of VRAM for games(probably more too because of the recent update that reduces ram consumption due to reducing the amount of animations on the home screen), which would make it less than 50% for the comparison. Because the X uses 9GB for games. So it's 33%.
2tflops isn't that much. Put that into perspective and it's only 4CUs of performance, which is the difference between a 580/570 at 1080p and both are more than enough. I mean the PS4 Pro basically plays 4k as is with a 570 level of power, so adding more isn't really going to be such a graphical increase in fidelity outside of IP games that only make the game on the Xbox consoles

The specs are not that impressive. It definitely is a system that without a doubbt beats anything a custom PC can do at that price. It has a purpose, but compared to the Pro it isn't much. The next PS will completely demolish it. And we will end up in the same cycle we are now. So it's basically Xbox powerhouse, then PS, etc etc. Not going to be worth upgrading until devs move on and drop support on 5 year old consoles

Here is a quote from one of the designers of PS4 Pro. Courtesy of Eurogamer.

PS4 Pro uses more memory for background tasks, as it now uses a 4K UI etc. This means that the extra 1GB of DDR3 memory will not free up 1GB of GDDR5 for games, instead only allowing an extra 512MB to be used.

http://www.eurogamer.net/articles/d...tation-4-pro-how-sony-made-a-4k-games-machine

We felt games needed a little more memory - about 10 per cent more - so we added a gigabyte of slow, conventional DRAM to the console,

On a standard model, if you're switching between an application, such as Netflix, and a game, Netflix is still in system memory even when you're playing the game. We use that architecture because it allows for a very quick swap between applications. Nothing needs to be loaded, it's already in memory.

On PS4 Pro, we do things differently, when you stop using Netflix, we move it to the slow, conventional gigabyte of DRAM. Using that strategy frees up almost one gigabyte of the eight gigabytes of GDDR5. We use 512MB of that freed up space for games, which is to say that games can use 5.5GB instead of the five and we use most of the rest to make the PS4 Pro interface - meaning what you see when you hit the PS button - at 4K rather than the 1080p it is today.

You also need to recheck your mathematics, moving from Scorpio to PS4 Pro is a move from 9GB to 5.5GB, a 39% decrease. Consider it as an upgrade from PS4 Pro and it is a 63% increase.

Beyond that consider the memory bandwidth increase, PS4 Pro has 218GB/s of memory bandwidth while the Xbox One X has 326GB/s, which is a 49.5% increase in memory bandwidth.

Even if you say 2TFLOPs is not much, it is still a huge increase. Yes the PS4 Pro and Xbox One S are nothing compared to modern high-end PCs, but it is still huge for a console.

The PS4 Pro has around 4.2TFLOPs of GPU power and the Xbox One X has 6, a 42.8% increase, which is a similar power gap to the Xbox One and PS4.

While when compared to high-end PCs the XBOX One X is not that impressive, it certainly is hugely impressive for a console.

Sony could potentially release a firmware update for PS4 Pro that will cull certain background processes while playing games, which could potentially allow more RAM to be used for games. Even at that, there will still be a huge gap between PS4 Pro and Xbox One X.

I expect Sony to announce a PS4 Pro price decrease at their E3 press conference, undercut the Xbox One X by a little more to make it seem like bad value.
 
I understand that consoles are optimised and all, but can they really deliver more fps at 4k with HDR than a 11.3 TFLOP PC counterpart? Something MUST be gimped?
 
I understand that consoles are optimised and all, but can they really deliver more fps at 4k with HDR than a 11.3 TFLOP PC counterpart? Something MUST be gimped?

optimization mate.....its all about that sadly
 
I understand that consoles are optimised and all, but can they really deliver more fps at 4k with HDR than a 11.3 TFLOP PC counterpart? Something MUST be gimped?

Yeah, but it must be remembered that most console games run at 30FPS, whereas most PC gamers aim for 60FPS.

The PS4 Pro and Xbox One X both lack the CPU power to run PS4 and Xbox One games at double the framerate, so they have instead just beefed up the GPU and memory speeds to run at higher resolutions.

This means that these new consoles will only be able to play the game at higher resolutions and hopefully run with a steadier framerate, but don't expect many 30FPS games to suddenly run at 60FPS. This will only be possible for games that underutilise the console's CPU by a significant margin.
 
No the PS4 Pro has 1GB dedicated OS. If anything it has no less than 6GB of VRAM for games(probably more too because of the recent update that reduces ram consumption due to reducing the amount of animations on the home screen), which would make it less than 50% for the comparison. Because the X uses 9GB for games. So it's 33%.
2tflops isn't that much. Put that into perspective and it's only 4CUs of performance, which is the difference between a 580/570 at 1080p and both are more than enough. I mean the PS4 Pro basically plays 4k as is with a 570 level of power, so adding more isn't really going to be such a graphical increase in fidelity outside of IP games that only make the game on the Xbox consoles

The specs are not that impressive. It definitely is a system that without a doubbt beats anything a custom PC can do at that price. It has a purpose, but compared to the Pro it isn't much. The next PS will completely demolish it. And we will end up in the same cycle we are now. So it's basically Xbox powerhouse, then PS, etc etc. Not going to be worth upgrading until devs move on and drop support on 5 year old consoles

Have PS even announced that they are making a PS"5"?
Of course they are, but no announcements. So how can you say it will demolish the Xbox.
Also on top of that, Sony can't even afford to have a console war with Microsoft.
So they would be smart to not start a war that they know they won't win.

2TF is 2TF. Each one counts.
Will it make a huge difference? Most likely not. However it will allow the console to go from 30fps in multiplayer to 35-40fps.
Doesn't sound like much, but it helps.
And 3GB extra for a game is nothing to laugh at. 3GB will get you a lot.

To me, as a PC gamer, the Xbox one X would be a console I would buy.
Why?
Because it's Microsoft, so "play anywhere" thingy. Buy a game on any system and automatically own in on the other without paying twice. Plus my saves carry over.
They are implimenting dedicated mouse and keyboard,
It's the fastest console, doesn't matter how you look at it.
$499. Seems like a fair price.
 
Most PS4 Pro games render at 1800p not 2160p.
Also 2 TFLOPs is a lot for console devs. We get excited by a couple of 100MBs extra.
 
To me, as a PC gamer, the Xbox one X would be a console I would buy.
Why?
Because it's Microsoft, so "play anywhere" thingy. Buy a game on any system and automatically own in on the other without paying twice. Plus my saves carry over.
They are implimenting dedicated mouse and keyboard,
It's the fastest console, doesn't matter how you look at it.
$499. Seems like a fair price.

Or just buy an xbox controller for 1/10th the price since the exclusives will now release on PC anyways.
 
I understand that consoles are optimised and all, but can they really deliver more fps at 4k with HDR than a 11.3 TFLOP PC counterpart? Something MUST be gimped?

No, they can't. Most, if not all, third party titles will run at native 4K 30 fps (similar to the pc counterpart, prbly worse cuz of the terrible cpu). Forza runs at 4K 6fps because it's a racing game, the cars look good but the world doesn't need to be rendered in detail because of how fast you're going.
 
No, they can't. Most, if not all, third party titles will run at native 4K 30 fps (similar to the pc counterpart, prbly worse cuz of the terrible cpu). Forza runs at 4K 6fps because it's a racing game, the cars look good but the world doesn't need to be rendered in detail because of how fast you're going.

Has nothing to do with the CPU here. It's an exclusive title, they optimize more on the system rather than share resources across trying to optimize multiple systems. No the CPU isn't great, but they aren't burdened by other systems. Most games also run 1080p on console and they use checkerboarding AA to get to 1800/2160p as it is less expensive than native 4k at the slight expenses to image quality.
 
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