Metro : Last Light specs revealed..

alienware

Banned
http://www.eurogamer.net/articles/2013-04-18-metro-last-light-pc-system-requirements-revealed

Christ, this is gonna take some shifting :o

Minimum

Windows: XP (32-Bit), Vista, 7 or 8
CPU: 2.2 GHz Dual Core e.g. Intel Core 2 Duo
RAM: 2GB
Direct X: 9.0c
Graphics Card: DirectX 9, Shader Model 3 compliant e.g. NVIDIA GTS 250 (or AMD equivalent e.g. HD Radeon 4000 series) or higher
For 3D Vision Support:

NVIDIA GTX 275 or higher
120Hz Monitor
NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Recommended

Windows: Vista, 7 or 8
CPU: 2.6 GHz Quad Core e.g. Intel Core i5
RAM: 4GB
Direct X: 11
Graphics Card: NVIDIA GTX 580/660 Ti (or AMD equivalent e.g. 7870) or higher
For 3D Vision Support:

NVIDIA GTX 580/660Ti or higher
120Hz Monitor
NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Optimum

Windows: Vista, 7 or 8
CPU: 3.4 GHz Multi-Core e.g. Intel Core i7
RAM: 8GB
Direct X: 11
Graphics Card: NVIDIA GTX 690 / NVIDIA Titan
For 3D Vision Support:

NVIDIA GTX 690
120Hz Monitor
NVIDIA 3D Vision kit for Windows Vista, 7 or 8
 
ridiculous... So i need to buy a titan or a the equivilant of 2 680s to play at "optimum" settings. What is optimum these days anyway? 60fps + ?
 
ridiculous... So i need to buy a titan or a the equivilant of 2 680s to play at "optimum" settings. What is optimum these days anyway? 60fps + ?

I'd agree that it's ridiculous but tbh there are quite a few games out there now that need the same sort of GPU set up to max them out.

Crysis 3, heck, even Tomb Raider needs some serious muscles to get it going properly on max detail. Even Sleeping Dogs needs SLI for everything to be set on max.

It's not really any more surprising than the first Metro tbh. Even that needed a hefty SLI set up to be maxed out. Even now with 670 SLI the original Metro gives me mins of about 14 FPS in the benchmark.

What you consider playable? that comes down to personal preference really. As Edison's studies conclude 26.7 FPS is the lowest you can go before the human eyes start to pick up drops. Some disagree and say it needs to be much higher than that but generally I've found it to be OK. I do use it as a minimum, mind, so obviously it's still going to be hard.

One thing's for sure and that is that these new wave of games are not going to sit happily jammed to 60 FPS. Not even Titan SLI with games such as Crysis 3.
 
If games don't push hardware then we wont get new toys to play with. I will be getting this game last one was so good.
 
If games don't push hardware then we wont get new toys to play with. I will be getting this game last one was so good.

I agree with this to a degree. I do wonder though how much of this is due to games being poorly optimized and should developers spend more time optimizing their games to run on not only the latest hardware available but a couple of gens back too. As PC gamers i guess it's the price we pay, but still!
 
I agree with this to a degree. I do wonder though how much of this is due to games being poorly optimized and should developers spend more time optimizing their games to run on not only the latest hardware available but a couple of gens back too. As PC gamers i guess it's the price we pay, but still!

Hopefully it will get better. The new consoles are due to use X86 CPUs and Radeon sorts of GPUs.

However when you take into account just how much more detail the PC offers over consoles? it could come down to it really needing that much power.
 
The jump in specs from recommended to optimal seems a bit steep.

They go from high midrange cards for the recommended specs, strait to the top end dual/single core cards for optimal specs.
Makes me wonder what they mean by optimal and for what res, 2560x1440 maybe?
 
Yeah, MSAA does hit the FPS hard, you can get quite an FPS boost by using SweetFX and SMAA and disableing MSAA though.

It's just strange that they go from mid range cards strait to top end cards, thats quite a leap in performance.
 
ughh we really need to stop seeing these DX9 made games with DX11 added on top of it. It is crippling the performance. The purpose of tessellation is to remove the need of soooo many damn polygons.
 
ughh we really need to stop seeing these DX9 made games with DX11 added on top of it. It is crippling the performance. The purpose of tessellation is to remove the need of soooo many damn polygons.

LOL, do tell me the trouble with lots of polygons vs tessellation..
 
Back
Top