Metal Gear Solid V PC 4K Screenshot Comparison

WYP

News Guru
Want to see the visual difference as we move Metal Gear Solid V From it's maximum to it's lowest settings? At 4K no less.

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See our Metal Gear Solid V PC 4K Screenshot comparison.
 
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This is actually brilliant Mark, i like the way you actually stay in the exact same place between graphic settings, so that lighting remains the same so you can see what details you're missing accurately.

Couple of suggestions, nothing major, where you state under each group of screenshots the quality and position in the article, you could watermark the quality onto each screenshot, it'll keep the article a bit cleaner, also it'll help when you open 2/3 images in different tabs so you can switch between so you don't confuse yourself.

Not uber awesome just quickly did it in photoshop

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This is actually brilliant Mark, i like the way you actually stay in the exact same place between graphic settings, so that lighting remains the same so you can see what details you're missing accurately.

Couple of suggestions, nothing major, where you state under each group of screenshots the quality and position in the article, you could watermark the quality onto each screenshot, it'll keep the article a bit cleaner, also it'll help when you open 2/3 images in different tabs so you can switch between so you don't confuse yourself.

Not uber awesome just quickly did it in photoshop

Thank you very much for your feedback. This will be very useful when doing this in the future.
 
Sweet write up dude, it's fantastic to see that the low end of the graphics settings does little to distract from the game and while still maintaining a great level of detail, look forward to seeing some benches now.
 
Sweet write up dude, it's fantastic to see that the low end of the graphics settings does little to distract from the game and while still maintaining a great level of detail, look forward to seeing some benches now.

Thank you.

I am currently working in the full port report for you guys to see tomorrow.
 
I like it and yes the watermark idea is a good one as well.

Another concept would be Minimum/Recommended/Max GPU screenshots. Like this is how good it will look on the minimum recommended card at playable frame rates compared to whatever the average GPU is (760 I think?) and a top end card.

Yes I know this would be a lot of work without a benchmark built into the game to compare the same scene but maybe Developers should jump on that prior to releasing a game.

Obviously they want to sell the game so they tend to release all the beautiful fully rendered scenes and very little actual gameplay footage so wouldn't be holding my breath.
 
I like it and yes the watermark idea is a good one as well.

Another concept would be Minimum/Recommended/Max GPU screenshots. Like this is how good it will look on the minimum recommended card at playable frame rates compared to whatever the average GPU is (760 I think?) and a top end card.

Obviously they want to sell the game so they tend to release all the beautiful fully rendered scenes and very little actual gameplay footage so wouldn't be holding my breath.

Pretty pointless. It's a screenshot, adding FPS makes no sense. Changing to higher end cards doesn't change anything either, it'll look the same.

I do agree with the watermark idea too. For some reason everything looks really white on everything but the highest setting. Think that's to make it look worse since it's lower? Other than that the differences were subtle
 
Yeah to qualify I should have said at playable resolution. Say 60fps as a guide. So with min or recommended spec @60fps you get this quality etc.
 
For some reason everything looks really white on everything but the highest setting. Think that's to make it look worse since it's lower? Other than that the differences were subtle

Bleached out? The shadows seem to drop off very quickly as you go down the presets in the screenshots.
 
Bleached out? The shadows seem to drop off very quickly as you go down the presets in the screenshots.

Ya that's what I meant. Was on the tip of my tounge:p
Shadows really do drop off noticeably even from moving one preset down. Hopefully it doesn't give a big hit to FPS, I would want that maxed out. Otherwise it looks pretty bad.
 
Thank you all for your feedback.

I have edited all o the images ti show the settings used in them.

This should make comparing these screenshots much easier.
 
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