Loot boxes are "psychologically akin to gambling", says Australian ECRC

the Australian classification system has several categories other than just M and R
- M : recommended for persons over 15 years of age
- MA 15+ : restricted, can only be purchased by persons 15 years of age or older
- R 18+ : restricted, can only be purchased by persons 18 years of age or older

most games are either M or MA15+
by making the rating R18+ it would make most parents really think twice before purchasing a game for their kids
 
the Australian classification system has several categories other than just M and R
- M : recommended for persons over 15 years of age
- MA 15+ : restricted, can only be purchased by persons 15 years of age or older
- R 18+ : restricted, can only be purchased by persons 18 years of age or older

most games are either M or MA15+
by making the rating R18+ it would make most parents really think twice before purchasing a game for their kids

It won't really make a difference. It hasn't in the past anyway so adding more restrictions to the levels I feel won't matter. Many parents these days don't care. They just want there kids to shut up and be quiet and letting them play games is a way to do that. Sad but true.
 
Its sad that you're pretty much spot on, but this is still a step in the right direction.
Its not like it will make people gamble more... i hope
 
Pretty sure that adding predefined loot bundles would still work as opposed to the gambling of RNG in loot boxes.
 
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