Is your rig ready for Total War Warhammer 3?

Really disappointing specs tbh.

They have had roughly 6 years of dx12 "beta" in Warhammer. There's no excuse for it to not have been updated. Adding all this extra content to an already heavily CPU bound game is just not going to work well.

The newer features of VRS and Mesh Shading could significantly improve performance. Upscaling tech could be useful as well, though thousands of units on screen moving at random paces, directions, clumped,.etc it may be difficult to make it work correctly.
 
Really disappointing specs tbh.

They have had roughly 6 years of dx12 "beta" in Warhammer. There's no excuse for it to not have been updated. Adding all this extra content to an already heavily CPU bound game is just not going to work well.

The newer features of VRS and Mesh Shading could significantly improve performance. Upscaling tech could be useful as well, though thousands of units on screen moving at random paces, directions, clumped,.etc it may be difficult to make it work correctly.


I'm curious if they could've added Vulkan as an option as from what I have seen nearly every single game that implements it gets a pretty nice performance uplift with it especially in CPU bound situations.
 
Yes it could have been a better solution. They release the games on MacOS and Linux, so if they used Vulkan it would end up being cheaper for them and a quicker turn around to launching on those platforms. They use Feral Interactive to do those platforms but Feral just uses Vulkan now to switch (or did they might use Metal for Apple).
 
DX12 when?

They should really have implemented a proper DX12 solution by now. They probably don't care since people will buy the game regardless, but it would make the game more accessible, improve performance, and improve the QoL...
 
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