Intel will support "ray tracing hardware acceleration" in their Xe series GPUs

Oh goody, another RT API.

You know, I was actually sitting here thinking that we don't have enough yet, so need one more just to put developers off even more /rolls eyes.

This is a joke. Once again something cool is being bummed out hard to make cash, instead of any passion whatsoever. And, it will die like everything else too. I can just see it now... One year from now they will be trying to sell us something else whilst we look at all of the dead tech we own.

I'm so glad I went out and bought a PS4 today to go with my XB1X. I feel liberated, and instead of sitting around waiting for stuff I am going to enjoy it now, in the present.
 
Oh goody, another RT API.

You know, I was actually sitting here thinking that we don't have enough yet, so need one more just to put developers off even more /rolls eyes.

This is a joke. Once again something cool is being bummed out hard to make cash, instead of any passion whatsoever. And, it will die like everything else too. I can just see it now... One year from now they will be trying to sell us something else whilst we look at all of the dead tech we own.

I'm so glad I went out and bought a PS4 today to go with my XB1X. I feel liberated, and instead of sitting around waiting for stuff I am going to enjoy it now, in the present.

I am actually done with the PC. I will only use it for games I know excel on the PC or are only available there, (which becomes even more rare than ever before).

I haven't made a purchase for the pc in over a year. I still value fps over graphical quality, so over time, I'll simply start reducing the details in order to keep my 80fps+.
I haven't even turned on my Xbox1 in months.

But regardless of all that random babble. Intel focussing on RT as well means we have 3 GPU competitors aiming in the same areas, which could entice developers to push more for raytracing. It is still far from being mature so it is bound to have a rough start.

If Graphic quality hits a wall or requires horsepower beyond what is available, then ray tracing could still push the immersion to making enjoyable quality detail. Either that, or it could fail hard like 3D Vision. remember though, if we didnt have a focus on 3Dvision from Nvidia, and whatever AMD had, we would never have pushed monitor refresh rates as far as we did back then. We had 120hz next gen screens with the intention of using them for 3D. New tech can be useless tech, but it most certainly pushes innovation in other areas we take for granted.
 
This will be DXR, MS confirmed they were working with all three vendors back in early 2018. All three vendors use the same API, one of them gives it a different name.

No hardware vendor would have taken the risk of committing so much resources to this if they weren't sure it was going to have wide software support eventually. Nvidia just tried to cash in on the whole timed exclusivity thing with their own branding material and an early consumer launch.

Don't act too surprised when this comes to next gen consoles. I'd bet money on it personally.
 
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I am actually done with the PC. I will only use it for games I know excel on the PC or are only available there, (which becomes even more rare than ever before).

I haven't made a purchase for the pc in over a year. I still value fps over graphical quality, so over time, I'll simply start reducing the details in order to keep my 80fps+.
I haven't even turned on my Xbox1 in months.

But regardless of all that random babble. Intel focussing on RT as well means we have 3 GPU competitors aiming in the same areas, which could entice developers to push more for raytracing. It is still far from being mature so it is bound to have a rough start.

If Graphic quality hits a wall or requires horsepower beyond what is available, then ray tracing could still push the immersion to making enjoyable quality detail. Either that, or it could fail hard like 3D Vision. remember though, if we didnt have a focus on 3Dvision from Nvidia, and whatever AMD had, we would never have pushed monitor refresh rates as far as we did back then. We had 120hz next gen screens with the intention of using them for 3D. New tech can be useless tech, but it most certainly pushes innovation in other areas we take for granted.

Yup mine is going to grow old gracefully now. I thought I was done before, now I know I am. I've even got two full complete systems.

There's no fun in it any more. Every good idea is used as a marketing gimmick and utterly destroyed as a result :(

I'm not even being cynical either. I was so happy walking and home from Game with my PS4.
 
This will be DXR, MS confirmed they were working with all three vendors back in early 2018. All three vendors use the same API, one of them gives it a different name.

No hardware vendor would have taken the risk of committing so much resources to this if they weren't sure it was going to have wide software support eventually. Nvidia just tried to cash in on the whole timed exclusivity thing with their own branding material and an early consumer launch.

Yep, except their marketing ploy has failed miserably. I think the "only" reason they opened up RTX to the Pascal series GPU is to try and entice the weak minded, or weak willed people into seeing it operate at a low fps, and foolishly falling for the "i need to upgrade to see this with high fps".

We all slammed VR as a marketing ploy though. We all said it would fade and disappear, but it hasn't gone anywhere. In fact it is gaining traction. Just slower than expected. I was on that side of the fence too saying it would die. After getting the rift for Xmas, I swing my vote completely. It is enjoyable, its tech is maturing nicely. I just want to see more AAA titles designed for VR and not modded over to support it (Skyrim/Fallout)
 
This will be DXR, MS confirmed they were working with all three vendors back in early 2018. All three vendors use the same API, one of them gives it a different name.

No hardware vendor would have taken the risk of committing so much resources to this if they weren't sure it was going to have wide software support eventually. Nvidia just tried to cash in on the whole timed exclusivity thing with their own branding material and an early consumer launch.

Don't act too surprised when this comes to next gen consoles. I'd bet money on it personally.

I agree, DXR is going to be the only (don't hold me to that) RTRT API that is used in gaming for the near future. I think he is referring to non real time ray tracing, the way it has always been done in the film industry.
I'd give it 2 more generations and then we will be moving over to (slowly, depending what changes in the hardware world) purely software based RTRT as the hardware will have the overhead to cope with it.
 
To be honest the hardware RT thing is slightly muddy water, regardless of how you define it, current shaders running RTRT arn't good enough, and just making the current designs faster with usual generational improvements still wouldn't be good enough. If you run DXR on a RadeonVII(AMD enabled the software layer a few months ago) you get about 10fps in a basic demo compared to several hundred for even basic NVidia RTX cards. So even if Navi doubled RVII's shader performance, it wouldn't come close to realtime.

So what I'm saying is, even if RT capable versions of Navi don't have explicit RT cores, the shaders will have been heavily altered with new internal execution units & execution paths specifically to optimise for raytracing. Similar to Turing lite, which had no RT cores but had many internal changes on the primary shaders that suited RT workloads. There's little doubt RTRT is having an effect on the design of the silicon hardware of next gen GPUs regardless of how it manifests itself essentially, and these effects will carry forward to future GPUs.
 
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TBH I have a sneaking suspicion that the next Xbox will use DXR, so completely agree it will be the victor. That said pretty much everything will be consoles first as always.
 
If the MS DXR API is open source (which I'm pretty it is) then it will without a doubt be the standard. People shouldn't worry. Intel had to make their own libraries as when they were in development they didn't have DXR available to them.
 
Yep, except their marketing ploy has failed miserably. I think the "only" reason they opened up RTX to the Pascal series GPU is to try and entice the weak minded, or weak willed people into seeing it operate at a low fps, and foolishly falling for the "i need to upgrade to see this with high fps".

I agree. Their marketing just failed. RTX on Pascal was actually more aimed for developers. GamersNexus mentioned this. Game developer studios have bulks of Pascal cards, and to work on RT games they need to replace all of them. That is a lot of money, so many would just postpone it or not bother at all. But, developers don't need 100 fps to test games, 10-15 frames is good enough. So by enabling RTX on Pascal, pretty much all studios can start developing RTX games.
 
Oh goody, another RT API.

You know, I was actually sitting here thinking that we don't have enough yet, so need one more just to put developers off even more /rolls eyes.

This is a joke. Once again something cool is being bummed out hard to make cash, instead of any passion whatsoever. And, it will die like everything else too. I can just see it now... One year from now they will be trying to sell us something else whilst we look at all of the dead tech we own.

I'm so glad I went out and bought a PS4 today to go with my XB1X. I feel liberated, and instead of sitting around waiting for stuff I am going to enjoy it now, in the present.

You are misunderstanding, Intel's Rendering Frameworks APIs and libraries are designed for dedicated rendering apps like those used by major filmmakers. This is nothing to do with DXR. Intel would be stupid to even try that.

Microsoft made DXR with the input of all three PC graphics providers, which pretty much guarantees that the API will be supported by all three of them at some point.

Intel is discussing rendering, not gaming. Don't think Intel is trying to split the ecosystem.

With MS going soo deep into ray tracing you can bet the next Xbox will support it. Otherwise, why would they be in a rush to release the API on PC when there is only one GPU maker that supported it?
 
You are misunderstanding, Intel's Rendering Frameworks APIs and libraries are designed for dedicated rendering apps like those used by major filmmakers. This is nothing to do with DXR. Intel would be stupid to even try that.

Microsoft made DXR with the input of all three PC graphics providers, which pretty much guarantees that the API will be supported by all three of them at some point.

Intel is discussing rendering, not gaming. Don't think Intel is trying to split the ecosystem.

With MS going soo deep into ray tracing you can bet the next Xbox will support it. Otherwise, why would they be in a rush to release the API on PC when there is only one GPU maker that supported it?

Exactly, as I also said earlier as well, they needed those libraries since when they were developing everything they had no open source ones to work off of. Can't test it without software, so they made it.
 
You are misunderstanding, Intel's Rendering Frameworks APIs and libraries are designed for dedicated rendering apps like those used by major filmmakers. This is nothing to do with DXR. Intel would be stupid to even try that.

Microsoft made DXR with the input of all three PC graphics providers, which pretty much guarantees that the API will be supported by all three of them at some point.

Intel is discussing rendering, not gaming. Don't think Intel is trying to split the ecosystem.

With MS going soo deep into ray tracing you can bet the next Xbox will support it. Otherwise, why would they be in a rush to release the API on PC when there is only one GPU maker that supported it?

I see. I guess I can be pretty proud of admitting that when it comes to this stuff now I am a layman. I just don't have the many hours of reading just to understand something any more.

Thing is? They make it as fragmented and as confusing as it possibly can be.

Maybe that's why I feel so liberated when I buy consoles?
 
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