please sir unless you know 100% what ur talking about please dont say something doesnt exsist when in fact it does
http://www.evga.com/articles/00463/
might not be a patch persay but it is for SLI enhancement granted this is for certain games but it may still be of use to others
Announcing the EVGA SLI Enhancement! This
unofficial patch enables SLI support in the latest games. In order to quickly enhance SLI Profile issues that come up with any new demo or game release; EVGA has decided to publicly release this update to patch add any SLI profiles so you can take full advantage of SLI right now!
# If I apply this enhancement are the drivers still WHQL certified?
* No, if this enhancement is applied, the drivers are no longer WHQL certified.
Emphasis added. So firstly it's unofficial. Secondly it takes away WHQL certification and thus means you are running on beta drivers.
It's cool and all, but it's still not a permanent fix. You still need to wait for it and you will still have problems even with it. Example, my friend runs a 460 2win. When he plays Left 4 Dead 1 & 2 the sky is flat purple. It's not just about the patches and fixes, it's more about support for it in the games themselves. Support comes at a cost, game creators use single cards to create their games. Same thing with more than two cores. 90% of games don't support them because it would cost more money to develop the game to do so.
If I did not speak from experience then I would be all for SLI and Crossfire, as I used to be. However, having to live with the headaches has taught me that it's not quite what it is cracked up to be. An example is Need for speed : Shift. Even with the latest profiles from ATI that were certified for NFS : Shift the game still refused to scale. In the end I had to rename the .exe to grid.exe and sure enough that worked. However, it hampered the game for a good 50% and it was only when I got to the oval tracks (very graphically demanding) that I realised that it just wasn't working.
Then there are micro stutter issues, and so on and so on. This I have proof of via benchmark results, as the min FPS is usually in the low 0-10 range.