I still don't know why you would integrate an aim balancer, black equalizer and a hardware rendered crosshair... Of course you can also paint a crosshair on your monitor or stick some Tesa on it, but... That's cheating; exploiting 3rd party hardware to overcome a game's design restrictions. What does the aim balancer actually do? That wasn't mentioned in the article. I guess it would eliminate any view kick, right? Making it easier to aim.
On another note, could we expect every new FreeSync monitor to be GSync Compatible as well?