Would be nice of they optimized the textures/game for certain amounts of vram. Having 4210MB makes no sense since the level down for 1080p is 2770MB. Everyone with a 4GB gpu will be missing out here.
There seems to be a huge gap between ultra and high..
It would make more sense to have the vram optimized as, say: 6GB for Ultra, 4GB for very high 3GB for high 2GB medium.
Does that make sense?
Would be nice of they optimized the textures/game for certain amounts of vram. Having 4210MB makes no sense since the level down for 1080p is 2770MB. Everyone with a 4GB gpu will be missing out here.
There seems to be a huge gap between ultra and high..
It would make more sense to have the vram optimized as, say: 6GB for Ultra, 4GB for very high 3GB for high 2GB medium.
Does that make sense?
In UE4 you set a pre-defined texture streaming pool, this can either be set exactly or it can be set to be a percentage of VRAM. The streaming system well then only stream in the correct mips per texture where it is able to do so. If the texture pool is set to 20% of VRAM at low settings using 1080 (which has a fair bit of VRAM), it's possible that the VRAM report actually shows more VRAM being used than necessary. Once the pool is full it will only stream out textures when the memory being used is required for use by a texture coming into view. This helps prevent wasted time streaming out textures for the sake of it.
It is not so easy to do as the amount of VRAM used can vary from driver to driver also AMD and NVidia sometimes have different usage at the same settings.
Would be nice of they optimized the textures/game for certain amounts of vram. Having 4210MB makes no sense since the level down for 1080p is 2770MB. Everyone with a 4GB gpu will be missing out here.
There seems to be a huge gap between ultra and high..
It would make more sense to have the vram optimized as, say: 6GB for Ultra, 4GB for very high 3GB for high 2GB medium.
Does that make sense?