Epic Games Demonstrates Real-Time Ray Tracing in Unreal Engine 4

Looks amazing, Apparently it required 4 x Tesla V100's to run at 24FPS at a resolution of 1080P.

Source @ 43:24 -

 
Ray tracing is pretty much your photo realistic graphics. This is why I've been so excited so many times only to be disappointed..

Dice - I would imagine what we are seeing is bascially "Maxed out 100% RT" as opposed to what we may see in games (a few objects or something). However, it now all makes sense.. This is why Navi is scaleable and why after Volta Nvidia will be going in the same direction. Multiple cores on one die.

I would say it will be at least another five years before we see anything resembling that Star Wars demo (which did make me laugh :D ) on our monitors.

I'm not buying a GPU this year for early RT either. I just don't think it will make that much of a difference, if it is only a few bits and bobs like lamps and objects. And certainly not at £3k.
 
Ray tracing is pretty much your photo realistic graphics. This is why I've been so excited so many times only to be disappointed..

Dice - I would imagine what we are seeing is bascially "Maxed out 100% RT" as opposed to what we may see in games (a few objects or something). However, it now all makes sense.. This is why Navi is scaleable and why after Volta Nvidia will be going in the same direction. Multiple cores on one die.

I would say it will be at least another five years before we see anything resembling that Star Wars demo (which did make me laugh :D ) on our monitors.

I'm not buying a GPU this year for early RT either. I just don't think it will make that much of a difference, if it is only a few bits and bobs like lamps and objects. And certainly not at £3k.

True, I don't expect we'll see full on RT for quite some time in games outside what you suggested i.e little things most likely like glass tables, Windows etc...A bit like Physx and the Batman games really where it was only used on fog, Smoke, Vents, Little bits of Debris and in Arkham Knight with smoke from the Bat mobile but outside of that game series it's been used very little sadly.
 
stunning visuals and I doubt we will see anything else as close to life like as this stuff, really impressive.
 
Now to see if the hardware can keep pace with the technology - until this can be done on a single GPU at a minimum resolution of 1080p @ 60fps, I imagine it'll be barely implemented, if at all. Still, very promising.
 
Why are you forcing me to have to leave the page to watch that video in fullscreen?

Blame YouTube's embedded video system, it won't offer fullscreen options by default. I will see if there is a way to circumvent this in future articles.

Thanks for the feedback
 
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