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I guess this is why the game's Super Duper Graphics pack is dead.

Read more about DXR/RTX coming to Minecraft.

Read more about DXR/RTX coming to Minecraft.
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OUCH!
Sonic ether must be pretty ed right now. And to out it behind a rtx garden wall, shame on you Microsoft and Nvidia.
Had high hopes for this, shame Nvidia had to get involved and price me out of free content....
You realise that the Sonic mod isn't hardware accelerated. With DXR hardware this should run much faster.
Beyond that, Microsoft us using Nvidia here. DXR is their API. They made it, and they have already said that their next-generation Scarlett console features raytracing acceleration. They are prepping for next-gen, and using Nvidia to prepare Minecraft.
DXR support is available on Nvidia GTX 1060 or higher Pascal cards, so if you are on Pascal you should be able to try this out.
I have to disagree with this statement, every current DXR implementation and everyone that's likely to be in the next 5 years at least is a hybrid hardware/software solution, GTX Turing still uses hardware acceleration for a good portion of the ray probing, casting, shading, ect, the difference between RTX and GTX DXR implementations atm are mostly whether or not the BVH search and memory management parts of the algorithm are accelerated in fixed-function hardware in parallel.Nvidia's RTX series of graphics cards are the only GPUs that offer support for hardware-accelerated raytracing
Given the launch period they've planned(Which they're prone to missing mind you), NVidia won't be the only company compatible when this launches in any meaningful form.Yeah I know, that was the point. The other point is that he has been working on this tirelessly to bring it to all. He could be asked to cease and desist with his development should Microsoft decide it. And again forget the rtx part, if you don't own nvidia you don't get it. Which I suppose it's no different than any other rt atm but when something is going to be given away to all and then a company steps in and limits it to their customers only....
I have to disagree with this statement, every current DXR implementation and everyone that's likely to be in the next 5 years at least is a hybrid hardware/software solution, GTX Turing still uses hardware acceleration for a good portion of the ray probing, casting, shading, ect, the difference between RTX and GTX DXR implementations atm are mostly whether or not the BVH search and memory management parts of the algorithm are accelerated in fixed-function hardware in parallel.
Yeah I know, that was the point. The other point is that he has been working on this tirelessly to bring it to all. He could be asked to cease and desist with his development should Microsoft decide it. And again forget the rtx part, if you don't own nvidia you don't get it. Which I suppose it's no different than any other rt atm but when something is going to be given away to all and then a company steps in and limits it to their customers only....
I hope this isn't made exclusive to Turing as I'd quite like to test this on my 1080 ti.
My point of contention is regarding defining RTX as accelerated but not GTX Turing, it's a bit of a messy term, but you'd say that your GPU was a hardware accelerator for graphics pipelines, even though since DirectX10 10 years ago almost all the pipeline has been programmable, with fixed function becoming hardware quite rare kept to small specific steps like compression algorithms or whatever. The same is true here for both GTX/RTX implementations of DXR, some of the pipeline is fixed function hardware, most of it is general purpose in both cases, it's just the RTX version has a bit more fixed function hardware than the GTX one.
Going from AMD's patent, they too have essentially no fixed function hardware in their proposed raytracing pipeline, but the BVH search for instance is still hardware accelerated, just with re-purposed(Texture) units, so they could technically have "RT hardware acceleration" just as "complete" as RTX Turing with less fixed function hardware.
Personally I'd only say units like Imagination technologies RTU use a full hardware raytracing pipeline, and I'd say everything else is just hardware accelerated(unless done on the CPU or done with legacy GPGPU instructions, though most GPU archs since 2010 onwards have been designed with consideration for raytracing, ofc not usable for realtime though), including RTX & GTX Turing and AMDs upcoming implementation, just to different degrees.
I hope this isn't made exclusive to Turing as I'd quite like to test this on my 1080 ti.
I think this is the point I disagree on, if you compare performance on the DXR Fallback layer on say a RadeonVII to DXR performance on a GTX1660, the latter performs orders of magnitudes better than the pure software implementation even with the software version held up by a beefy compute GPU. There's a lot of design decisions in Turing's shader unit and memory management that seems to indicate running parts of the RT pipeline were always its primary purpose, and NVidia claims this was the original design goal for the shader, the BVH hardware exclusive to "full-fat Turing" seemed to come as an extension when they realised that wasn't enough on its own.While some of Turing's other design changes help with raytracing performance, such as the concurrent Floating Point/integer compute stuff, that specific raytracing hardware changes were stipped away for those GPUs.
I would be very misleading if I said that all Turing GPUs offered hardware-accelerated raytracing.
I think this is the point I disagree on, if you compare performance on the DXR Fallback layer on say a RadeonVII to DXR performance on a GTX1660, the latter performs orders of magnitudes better than the pure software implementation even with the software version held up by a beefy compute GPU. There's a lot of design decisions in Turing's shader unit and memory management that seems to indicate running parts of the RT pipeline were always its primary purpose, and NVidia claims this was the original design goal for the shader, the BVH hardware exclusive to "full-fat Turing" seemed to come as an extension when they realised that wasn't enough on its own.
Personally I'd say the inclusion of specific hardware instructions in PTX on NVidia GPUs for raytracing since around 2010 have meant they've been RT accelerators for quite a long time, just not RTRT ones, but I can understand passing that one up as a whole in reference to gaming.
A modder is potentially going to give away something for free on one of their games that directly competes with their own product, history suggests that it won't end well for SE. Don't buy the new version of Minecraft, download the snapshot that works with seus instead...The mod is for the old version of Minecraft, not the DX12 one. Taking down the mod would just be a PC disaster for Microsoft and Mojang
A modder is potentially going to give away something for free on one of their games that directly competes with their own product, history suggests that it won't end well for SE. Don't buy the new version of Minecraft, download the snapshot that works with seus instead...
I'm just going to sit here and wait for the announcement that the SE mod has been cancelled. What the public reason is will be the interesting part
There's more to that mod than path tracing. If it gets cancelled it will be the developer's decision. The old Java version of Minecraft still has a huge playerbase that's independent of the DX12 version.
I'd guess that the modder will lose a lot of Patreon money over this, but that's it. MS need to look like the "good guys" moving into next-gen, a cease and desist will ruin that.
I give up.
You can drink as much free water as you like once you've paid to get in a club. Oh and it's the only one club, and there's no water anywhere else. All other options are still being developed and may or may not ever exist. But the water is free still..... Oh and the guy that was giving away free water to all, he "decided" that he would suddenly stop after doing it after all these years after we spoke to him about how it might affect our business.
Wouldn't be the first injunction Microsoft have dished out, won't be the last.