It sort of has the same look as rockstar's games have. And looks like DLSS finally adds value, I wonder if it still chokes with lower end RTX cards - DLSS1.0 could process a finite amount of frames.
Input lag analysis would be interesting as well, I guess it has a impact comparable to SLI even as the frame has to be rendered fully before it gets upscaled, and is performed independently of rendering itself. Which would still make it unusable in my opinion.