Dead Island Release

yassarikhan786

New member
Dead Island is coming out on the 9th of September (UK). I for one can't wait for it and I'm wondering how many of you guys have bought the game and do you guys think it will be a good game judging by the trailer and game play videos?
 
The North American Steam version is bugged...they uploaded the wrong version, the developer version.
laugh.gif
Not sure if it's fixed yet, but I'm waiting a bit before purchasing.

http://www.anandtech.com/show/4735/developer-build-of-dead-island-accidentally-released-on-steam

Edit: First day fixes. At least they are fixing issues right away.

  • Fixed map synchronization when player joins during map load.
  • Fixed saving player re-spawn position when playing in co-op mode.
  • Fixed occasional inability to complete sidequests in Laboratory.
  • Improved enemy awareness (zombies).
  • Fixed occasional bug with NPC's hands bend (IK)
  • Fixed spawning enemies in some quests after joining co-op game.
  • Fixed showing locations on invisible NPCs.
  • Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.
  • Fixed displaying gather rings near some doors.
  • Fixed enemy reaction to fire.
  • Fixed enemies' health and stamina bars in co-op.
  • Fixed filtering of games in lobby.
  • Volume of pickup's engine has been increased.
  • Fixed a number of issues causing game instability.
  • Fixed the switching of maps upon player death.
  • Fixed enemies unable to reach the player on some arenas.
  • Thrown items cannot be picked up by co-op players for five minutes.
  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
  • Fixed animation glitch when trading with team members.
  • More than one player can use a ladder at the same time.
  • Fixed stomping execution animation when target's attacked by a second player.
  • Fixed the infinite respawning of shooting enemies.
  • Fixed not hiding menu if players die inside a vehicle.
  • Fixed item level calculation when playing New Game Plus.
  • Added information about players requesting pause in co-op.
  • Fixed A.I. animation glitch after fast-traveling or using a map portal.
  • Added distinction between quest checkpoints and other types of saves.
  • Fixed bug causing all inventory to disappear.
  • Fixed reloading and kicking. After the clip goes in, the reload is a success.
  • Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".
  • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.
  • Health regeneration is disabled during grabs.
  • Focus on items in shops not changing after selling or buying.
  • More HP for NPCs in escort missions.
  • Butcher enemies won't spawn at all during escort missions (hooray!)
  • Fixed tracking after loading checkpoint.
  • Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

http://www.destructoid.com/here-s-the-list-of-fixes-in-dead-island-s-day-one-patch--210646.phtml
 
The North American Steam version is bugged...they uploaded the wrong version, the developer version.
laugh.gif
Not sure if it's fixed yet, but I'm waiting a bit before purchasing.

http://www.anandtech.com/show/4735/developer-build-of-dead-island-accidentally-released-on-steam

Edit: First day fixes. At least they are fixing issues right away.

  • Fixed map synchronization when player joins during map load.
  • Fixed saving player re-spawn position when playing in co-op mode.
  • Fixed occasional inability to complete sidequests in Laboratory.
  • Improved enemy awareness (zombies).
  • Fixed occasional bug with NPC's hands bend (IK)
  • Fixed spawning enemies in some quests after joining co-op game.
  • Fixed showing locations on invisible NPCs.
  • Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.
  • Fixed displaying gather rings near some doors.
  • Fixed enemy reaction to fire.
  • Fixed enemies' health and stamina bars in co-op.
  • Fixed filtering of games in lobby.
  • Volume of pickup's engine has been increased.
  • Fixed a number of issues causing game instability.
  • Fixed the switching of maps upon player death.
  • Fixed enemies unable to reach the player on some arenas.
  • Thrown items cannot be picked up by co-op players for five minutes.
  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
  • Fixed animation glitch when trading with team members.
  • More than one player can use a ladder at the same time.
  • Fixed stomping execution animation when target's attacked by a second player.
  • Fixed the infinite respawning of shooting enemies.
  • Fixed not hiding menu if players die inside a vehicle.
  • Fixed item level calculation when playing New Game Plus.
  • Added information about players requesting pause in co-op.
  • Fixed A.I. animation glitch after fast-traveling or using a map portal.
  • Added distinction between quest checkpoints and other types of saves.
  • Fixed bug causing all inventory to disappear.
  • Fixed reloading and kicking. After the clip goes in, the reload is a success.
  • Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".
  • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.
  • Health regeneration is disabled during grabs.
  • Focus on items in shops not changing after selling or buying.
  • More HP for NPCs in escort missions.
  • Butcher enemies won't spawn at all during escort missions (hooray!)
  • Fixed tracking after loading checkpoint.
  • Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

http://www.destructoid.com/here-s-the-list-of-fixes-in-dead-island-s-day-one-patch--210646.phtml

Wow, that's a lot of fixing.
 
Yeah a few of the reviews were on the dodgy version.

60+ day one fixes via patch.

I'm definitely gonna give it a smash.

Apparently you've gotta be quite strategic with which fights you pick when playing single player and with each extra player it becomes more of a zombie mash up free for all royal rumble.

Think I'd like to play 2 player in that case.
 
Yeah a few of the reviews were on the dodgy version.

60+ day one fixes via patch.

I'm definitely gonna give it a smash.

Apparently you've gotta be quite strategic with which fights you pick when playing single player and with each extra player it becomes more of a zombie mash up free for all royal rumble.

Think I'd like to play 2 player in that case.

At least they are coming out with fixes straight away. You have to give them props for that. I'm hoping the UK version is OK.
 
I heard that it's only the steam version that's buggy, or is it the physical copy as well that has problems? Has it been released in Denmark?

"I" was bound to noclip.... but i haven't played it since... might give it another shot, and i got the US version...
smile.gif
 
The game is out!!! I'm at work right now so I can't play it
sad.gif
. I will do when I get home though. I've preloaded it and it should be ready to go when I'm home.
 
I feel so bad for saying this but i bought it for the xbox 360. Going to buy it on pc when the steam sales kick in. So far it is a good game. Love decapitating zombies (infected)
 
I'm probably the most picky person when it comes to games, and I've found a surprising amount of enjoyment out of Dead Island. I wouldn't say it's a fun game to play solo, but it is heaps fun with friends. I think the worst part is that people set their sights too high for the game, like most games, then it doesn't live up to their expectations so it's deemed shit.
 
^^You are absolutely right mate. I never set my expectations too high and I generally enjoy the majority of the games I play. I played a bit yesterday and I have to say I enjoyed it a lot.
 
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