CryEngine game ported from DirectX 11 to 12, trailer shows differences

AverageNinja

Average Penis Too
A game developer ported their CryEngine Game from DirectX 11 to 12 in six weeks. This trailer shows the differences. Spoiler: the game looks better on DX12.

01131726598l.jpg

Read more on the differences between DirectX 11 and 12.
 
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Hurry up with the link already;)

(based off the picture)Simply switching APIs and getting only 20k polygon increase? I figured it would have been more, but then again it was ported and not created using DX12.
 
Hurry up with the link already;)

(based off the picture)Simply switching APIs and getting only 20k polygon increase? I figured it would have been more, but then again it was ported and not created using DX12.

The link is up now ;)

Aye, 20k isn't a lot. However they did also manage to increase render-times while they were at it, alongside various other improvements.
 
True that, also the fact it's a online game so they probably are limited in some way by network speed and etc.. Unless this doesn't effect that. Either way for only 2 people 6 weeks isn't that bad. Further improvements should also come once more API builds are released and W10 becomes more stable.
 
Good job to those two nameless engineers, if every game could be "patched" this quick it would be awesome :)

Only problem : Screenshot isn't great since it shows geometry with textures.
Example from Endless City demo :
1) Geometry (with "blank" texture) :
gtx580_endless_city_06a.jpg


2) Polygon mesh :
gtx580_endless_city_06b.jpg


Basicly - Added polygons will be best visible on mesh, and not in geometry model screenshot.
 
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