CD Projekt Red showcases Cyberpunk 2077's Next-Gen update on PS5 and Xbox Series X

At this time, it is unknown how this patch will impact Cyberpunk 2077's PC version.
They've done a fair amount, As well as a LOT of bug fixes they've added in some very nice PC specific things -


  • Added a benchmark mode. You can find it in Settings > Run Benchmark.

  • Added a "Toggle walking" option when playing with keyboard. It is activated by pressing G during exploration. The key can be rebinded in Settings.

  • Enabled transparent ray-traced reflections on glossy coating of some cars.

  • Enabled Variable Rate Shading (VRS). This feature boosts rendering performance and visual quality by varying the shading rate for different regions of the frame. Available only on compatible hardware.

  • Fixed an issue which blocked Resolution Scaling on AMD graphics cards when Ray Tracing was enabled

  • Added AMD FidelityFX™ Super Resolution (FSR) 1.0 algorithm, replacing Contrast Adaptive Sharpening (CAS). On PC it can be enabled in Settings > Graphics > Resolution Scaling.

  • Multiple fixes and improvements related to stability and optimization.
Full patch notes - https://www.cyberpunk.net/en/news/41435/patch-1-5-next-generation-update-list-of-changes
 
They've done a fair amount, As well as a LOT of bug fixes they've added in some very nice PC specific things -


  • Added a benchmark mode. You can find it in Settings > Run Benchmark.

  • Added a "Toggle walking" option when playing with keyboard. It is activated by pressing G during exploration. The key can be rebinded in Settings.

  • Enabled transparent ray-traced reflections on glossy coating of some cars.

  • Enabled Variable Rate Shading (VRS). This feature boosts rendering performance and visual quality by varying the shading rate for different regions of the frame. Available only on compatible hardware.

  • Fixed an issue which blocked Resolution Scaling on AMD graphics cards when Ray Tracing was enabled

  • Added AMD FidelityFX™ Super Resolution (FSR) 1.0 algorithm, replacing Contrast Adaptive Sharpening (CAS). On PC it can be enabled in Settings > Graphics > Resolution Scaling.

  • Multiple fixes and improvements related to stability and optimization.
Full patch notes - https://www.cyberpunk.net/en/news/41435/patch-1-5-next-generation-update-list-of-changes

Had a play late last night. The DLSS ghosting still needs addressing which is still fixed my manually copying the latest version into CP2077. I didnt see that in the patch notes though.
 
Back
Top