CD Projekt Red facing a class-action lawsuit over Cyberpunk 2077

This just keeps getting better and better... What an actual royally backside fack up this game is lol.
 
I get that the PS4 and Xbox One versions had problems, and that's duly being printed out, but I'm still absolutely loving this game on PC. It's a shame that the good aspects of this game, and then are plenty or I wouldn't have sunk so many hours into it already, seem to be completely forgotten in the face of two consoles that should have never been targeted in the first place.
 
The game deserves all the bad press. Even if the PC version runs OK, it's still unstable for a major release and for example police AI is really basic with outright broken spawns. Maybe the men in suits who pressure games to release before ready eventually learn. But I'm pessimistic about that.

I can't recall a single game company which hadn't gone to as soon as investors got leverage in creative process. Sure, mismanagement and poor planning are root causes for this, but crunches and band-aid fixes just to get the game out in time are not the answer.
 
The game deserves all the bad press. Even if the PC version runs OK, it's still unstable for a major release and for example police AI is really basic with outright broken spawns. Maybe the men in suits who pressure games to release before ready eventually learn. But I'm pessimistic about that.

I can't recall a single game company which hadn't gone to as soon as investors got leverage in creative process. Sure, mismanagement and poor planning are root causes for this, but crunches and band-aid fixes just to get the game out in time are not the answer.


Nailed it right on the head, but people still just dismiss it as "not a big deal" it is disgusting and disturbing that these crunches, mismanagements, failed launches and buggy games are so tolerated in the gaming scene as a whole.
 
Nailed it right on the head, but people still just dismiss it as "not a big deal" it is disgusting and disturbing that these crunches, mismanagements, failed launches and buggy games are so tolerated in the gaming scene as a whole.

Crunch time isn't a big deal as it's often necessary. You have deadlines to meet and delaying a product isn't really feasible more often than not, your constantly in a state of hurry. If you never did crunch time I'm not sure where these opinions come from. Management's job is to allow flexibility in the schedule for minor delays in progression of software development(inevitable). Not having any time is bad management.

As for this situation, it was unnecessary. The devs obviously fought for pushing the release date continuously as the game was delayed a bunch. Management finally said no and forced crunch on them when they told them they need more time. That's the difference here. If your entire team is saying this isn't ready and you say oh well we launch XXX so you better have it done one week before, well not much choice.

It does come to a point where they have to release. But knowing when that time is would be much better to understand if the people in suits were actively walking around the business seeing how hard people are working. There are other situations but this launch falls on management, not the devs.
 
Crunch time isn't a big deal as it's often necessary. You have deadlines to meet and delaying a product isn't really feasible more often than not, your constantly in a state of hurry. If you never did crunch time I'm not sure where these opinions come from. Management's job is to allow flexibility in the schedule for minor delays in progression of software development(inevitable). Not having any time is bad management.

As for this situation, it was unnecessary. The devs obviously fought for pushing the release date continuously as the game was delayed a bunch. Management finally said no and forced crunch on them when they told them they need more time. That's the difference here. If your entire team is saying this isn't ready and you say oh well we launch XXX so you better have it done one week before, well not much choice.

It does come to a point where they have to release. But knowing when that time is would be much better to understand if the people in suits were actively walking around the business seeing how hard people are working. There are other situations but this launch falls on management, not the devs.

Yeah i've done crunch time, i know what it is, i also accept that in limited form and with a decent paycheck attached to overtime and more stress it is a reasonable thing to do for a limited time, but cyperpunk was anything but reasonable and that makes this a bad show and is a sign that the people behind the money, the kind of managers that don't care at all about quality are the ones making these calls.

I know the developers would want nothing else then to create a good functioning game, but how can they when they are exhausted, stressed and not at all that focused on making it a proper game when the virtual leash is hitting them left and right to keep working so hard, the people that pushed this to release should have played it themselves on the old gen consoles, on a average specced pc and notice all the things, but all they care about is hype and a lot of sales.

If i was in quality control i would not release it in that state, i'd want the devs to have a week of, get them relaxed and look at it again to fix up things that are most broken, but no the mighty overlord of money needs it out asap!

It is disgusting that it is this way and it makes me not at all excited for most games because well i know, a lot of them come out buggy and needs day one patching.
 
Think we have to start accepting the fact that Cyberpunk isn't just a buggy mess *despite* the crunch, but very likely BECAUSE of the crunch. There's lots of evidence on the ineffectiveness of crunch's, on how they just lead to more and bigger mistakes in the pressure and sleep deprivation induced brain fog, and also on the huge speed and efficiency gains for development type work when working shorter than typical 40 hour weeks, and even then this is far beyond any typical crunch, 60-100 hour weeks for a year, it's a surprise the developers could create anything working at all by the end of it.

As often with these, the crunch was never a real solution to this games problems, it was a "Managerial solution", IE something that looks good on paper for long enough that by the time the disastrous impacts come to fruition it's no longer the responsibility whoever signed off on it.

Management obviously bowed to public pressure from "fans" and investors to stop pushing back the release date, and now they're paying the price for it. Sometimes, the consumer is just wrong.
 
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We don't have to accept anything tgrech.

This game was announced in 2013, beginning of January I might add. Nearly 8 years of development and the game launches in this state? That's not crunch's fault. That shows a lack of management and resources. Crunch would have started depending on the development stage probably 3-6 months ago with each approaching month likely getting more and more intense. The game was delayed multiple times. I wouldn't say crunch alone is the sole reason it's a mess.

It's way more than that. Every game pre launch ends in crunch. Many games have a few large bugs that get patched quickly. CDPR wasn't able to do that and still haven't. This is just a failed launch of a game that was not ready. Adding 3 consoles to the list of support and then allowing those games to port over free of charge is also likely a big factor in apart of this.

It was the studio as a whole failing but it starts at the top for most of the blame.


It's sad CDPR went from creating one of the best games ever, Witcher 3, to this. I haven't played it but people have told me it's fun when it's working. It just doesn't work often. Shame really. I was iffy on buying but definitely will wait a full year I think.
 
We don't have to accept anything tgrech.

This game was announced in 2013, beginning of January I might add. Nearly 8 years of development and the game launches in this state? That's not crunch's fault. That shows a lack of management and resources. Crunch would have started depending on the development stage probably 3-6 months ago with each approaching month likely getting more and more intense. The game was delayed multiple times. I wouldn't say crunch alone is the sole reason it's a mess.
Yep that's how things should have worked, but it didn't. The crunch in this case started over a year before the final launch date, because when the game repeatedly got the delayed, the crunch was simply extended, resulting in this mess.
 
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We don't have to accept anything tgrech.

This game was announced in 2013, beginning of January I might add. Nearly 8 years of development and the game launches in this state? That's not crunch's fault. That shows a lack of management and resources. Crunch would have started depending on the development stage probably 3-6 months ago with each approaching month likely getting more and more intense. The game was delayed multiple times. I wouldn't say crunch alone is the sole reason it's a mess.

It's way more than that. Every game pre launch ends in crunch. Many games have a few large bugs that get patched quickly. CDPR wasn't able to do that and still haven't. This is just a failed launch of a game that was not ready. Adding 3 consoles to the list of support and then allowing those games to port over free of charge is also likely a big factor in apart of this.

It was the studio as a whole failing but it starts at the top for most of the blame.


It's sad CDPR went from creating one of the best games ever, Witcher 3, to this. I haven't played it but people have told me it's fun when it's working. It just doesn't work often. Shame really. I was iffy on buying but definitely will wait a full year I think.

The Witcher 3 was plagued with bugs and crashes as well at launch. It was patched and became one of the msot loved and played games ever, but at launch it was not that game.
 
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Well I am seriously enjoying CP2077. Bugs aside, its fantastic. It has almost every element you can want in an RPG style open world title. There are frustrating parts that had me reloading over and over due to bugs, but I found the game so good that I could forgive them.

Im currently 50hours played and no where near putting a dent into the main story line. If I had any complaint at all, it would be that HDR is broken, and the UI needs alot of tuning/tweaking. I can see the UI was designed for console because the moment I use my controller for navigation, all my issues go away.

I think they extended themselves way too far. Perhaps they should have focussed on PC first then release console later, or vice versa. Trying to do a full scale launch with a team as small as theirs, during isolation was asking too much. There should have been at least a full 3month of rigorous testing before launch. Instead, they were still working on finalising it up until D-Day.
 
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