Bethesda reportedly removes Denuvo DRM from DOOM

A before and after benchmark run would be quite interesting to see if this DRM's removal had any effect on performance.
 
A before and after benchmark run would be quite interesting to see if this DRM's removal had any effect on performance.

With my knowledge (however limited, though at least at the industry level) of Denuvo, would be that there will likely be very little difference in performance. But I am interested to know, all the same. The trouble is, you could quantify any 'small' difference just by the patch itself, so it would be difficult to accurately gauge.
 
It would be very unlikely to say the least that Denuvo would have impacted the games performance. That is assuming of course it was implemented properly.
 
A before and after benchmark run would be quite interesting to see if this DRM's removal had any effect on performance.

With my knowledge (however limited, though at least at the industry level) of Denuvo, would be that there will likely be very little difference in performance. But I am interested to know, all the same. The trouble is, you could quantify any 'small' difference just by the patch itself, so it would be difficult to accurately gauge.

It would be something that would be very interesting to look at, though it is difficult to create an in-game benchmark run that will be that accurate and to be 100% sure that the performance difference was Denuvo or other changes in the patch.
 
Does Denuvo actually cause an impact on performance?

Or has anyone confirmed it in other games with actual evidence as opposed to "omg denuvo slows my game" typical posts
 
Does Denuvo actually cause an impact on performance?

Or has anyone confirmed it in other games with actual evidence as opposed to "omg denuvo slows my game" typical posts

It does something continually in the background yes. Problem is it's all encrypted, so you can't really see what exactly it's doing.

I guess sales must have slumped off so they're removing it now.
 
It does something continually in the background yes. Problem is it's all encrypted, so you can't really see what exactly it's doing.

I guess sales must have slumped off so they're removing it now.

ah I thought it was some heavily encrypted work than ran during initial bootup of base files.

I don't think sales of DOOM have been that great from the beginning actually. I was a huge doom fan and even this couldn't sway me into purchasing it for the price they wanted.
 
I'm fairly sure Denuvo's implementation isn't anything in the background, it's startup only. (I'll need to double check, but I believe that to be the case)
 
Apparently it has something to do with your CPU. It continually uses it in its checks? that's what I read. There is also a lot of the game itself on Steam that too is encrypted.

Let's face it though, Doom runs well no matter what. Would be nice to get a few more FPS out of it, but making it run at 100FPS isn't very hard.
 
Apparently it has something to do with your CPU. It continually uses it in its checks? that's what I read. There is also a lot of the game itself on Steam that too is encrypted.

Let's face it though, Doom runs well no matter what. Would be nice to get a few more FPS out of it, but making it run at 100FPS isn't very hard.

On startup, but not while it's running, once it passes checks I believe it's plain sailing. Anti-piracy isn't the same as anti-cheat. There's no need to monitor the files once the game is running if you see what I mean.

Steam has it's own DRM options as well, but that's another kettle of fish.
 
I have personally used the cpy releases as they are the only ones truly cracked

Games tried using same version. All these legit were from steam.

Inside
Rise of the Tomb raider
Doom

All games ran the same or within margin of error, I personally don't think it makes a blind bit of difference, it's good devs are starting to remove after it being cracked but it seems this has all stemed from Salty pirates
 
On startup, but not while it's running, once it passes checks I believe it's plain sailing. Anti-piracy isn't the same as anti-cheat. There's no need to monitor the files once the game is running if you see what I mean.

Steam has it's own DRM options as well, but that's another kettle of fish.

yeah i thought so. That's why im surprised to hear if its causing noticeable performance decrease.
 
What's the business model with things like Denuvo? Would Bethesda have to pay a fee per copy of each title? (volume - not individual I assume) Or would they just pay an annual fee? It could be driven by finances - so if the game sales have waned off enough then it has the double benefits of a) reducing overheads and b) removing content protection and enabling mods boosts community engagement.

Probably completely wrong but just a thought.
 
What's the business model with things like Denuvo? Would Bethesda have to pay a fee per copy of each title? (volume - not individual I assume) Or would they just pay an annual fee? It could be driven by finances - so if the game sales have waned off enough then it has the double benefits of a) reducing overheads and b) removing content protection and enabling mods boosts community engagement.

Probably completely wrong but just a thought.

Unfortunately most of that question is under NDA :(
 
yeah i thought so. That's why im surprised to hear if its causing noticeable performance decrease.

It doesn't, it checks files at startup as Sub said. So after that it doesn't run again. There's no way for it to cause performance issues unless there's a massive memory leak. But the Devs over at Creative Assembly talked about how it's guaranteed to not have negative performance impact when they announced it being used in TWW, just to stop people from getting upset over DRM. It's mostly using HDD resources anyway, since it needs to check files, obviously some CPU but it's nothing crazy. Or at least I don't think so considering the game loads up very quickly for me.
 
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