WYP
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The game's DX12 issues have also been mitigated, somewhat.

Read more about Battlefield V's patched-in DXR Ray Tracing support.

Read more about Battlefield V's patched-in DXR Ray Tracing support.
Watched some BATTLEFIELD V gameplay today.
8700k 2080ti ,1080p gameplay getting around 100fps with ray tracing turned on. with a system this spec i would rather be playing at 4k or 1440p with ray tracing turned off.
££££££££ to play at 1080p ... lol
Considering 4 months ago even running it wouldn't be possible to do in real time, it's quite a feat to even hit 100fps.
So the money is justified in that sense. However outside of that from a consumer perspective it is not worth the money. Which I agree with you on that
1080Ti doesn't have the hardware for RTX.Hold on there a minute. It's still not possible to run the whole game of Ray tracing. The game still use Rasterization for everything else than water and reflections.
And it still has a major impact the framerate. We'd still only be seeing hybrid ray tracing for a some time.
"Considering 4 months ago even running it wouldn't be possible in real time." Is what Nvidia want you to say, BFV still isn't 100% Ray Tracing, and a 1080ti would have the exact same performances. DLSS is where we might see some nice performance gain with continuous driver supports and that will also take time.
Watched some BATTLEFIELD V gameplay today.
8700k 2080ti ,1080p gameplay getting around 100fps with ray tracing turned on. with a system this spec i would rather be playing at 4k or 1440p with ray tracing turned off.
££££££££ to play at 1080p ... lol
1080Ti doesn't have the hardware for RTX.
Sure, it's a performance hampering gimmick for now, but it's not behind a mere software lock.