AMD showcases Ray Tracing in DIRT 5 and Godfall

I really don't see how raytracing is a big deal. So far all the comparisons I've seen are either basically imperceptable (Tomb Raider), different looking but not obviously better (these two), or nice but not worth the performance hit (Control, Metro). Maybe the first games that have been designed from the ground up to be raytraced will make better use of it, but those will probably be PS5 exclusives anyway.
 
Apart from the narration yeah Dirt 2 was a heck of a solid game, it's such a damn shame it got tied to games for windows live :/

Yeah that was a pain. Great game though. Beautiful graphics, perfect handling for me (slippy but not too slippy) and so on. 3 had far too many assists, yet you turn them off and it's ridiculously hard and etc. Then it all got a bit simmy for me.

But yeah, I loved Dirt 2. Superb game. Once you got the RS200 it was all over !
 
I really don't see how raytracing is a big deal. So far all the comparisons I've seen are either basically imperceptable (Tomb Raider), different looking but not obviously better (these two), or nice but not worth the performance hit (Control, Metro). Maybe the first games that have been designed from the ground up to be raytraced will make better use of it, but those will probably be PS5 exclusives anyway.

Global illumination is the best use case for ray tracing - like they do in Metro Exodus. Things look so much more realistic when lights work properly.
 
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