AMD puts a little Mantle in OpenGL Next

WYP

News Guru
At Siggraph yestarday Richard Huddy, AMD's gaming scientist gave an update on Mantle and AMD's role in the development of the next generation of OpenGL API.

15063715286l.jpeg


Read more on OpenGL Next here
 
It's either the coolest job title or the Nerdiest Job title, can't decide which.

Huddy is a Industry Heavyweight, he has worked for every major player at one time or another.

Oh I know I've known about him for quite a few years, Probably while you were celebrating your 8th birthday *and writing a review of your birthday cake ^_^* I was reading about him :p

But Gaming Scientist ? Sounds very childish, Lead game researcher would of been far better, Stuff like this is why people don't take AMD seriously, A good example being their last "Core" video ^_^
 
Last edited:
Well, I have a question. I'm not sure if I have ever seen open GL implemented in a game so I would like to know what's the difference between it and DX 11. And which is better, Open GL new update or DX 12?
 
Well, I have a question. I'm not sure if I have ever seen open GL implemented in a game so I would like to know what's the difference between it and DX 11. And which is better, Open GL new update or DX 12?

Lots of games use the OpenGL API, pretty much every on Linux/ Mac game, lots of the older valve games, Half life, Counter strike.
 
Well, I have a question. I'm not sure if I have ever seen open GL implemented in a game so I would like to know what's the difference between it and DX 11. And which is better, Open GL new update or DX 12?

Usually smaller studios that support multiple platforms will use an OpenGL renderer as they can't afford to support both DirectX and OpenGL for non-consolde builds.
 
The openness of AMD allowing Khronos to pretty much use them to build an API is very interesting. No restrictions? Shocker. Nvidia is looking like a bigger asshole these days with all the IP crap. Sure Nvidia don't need to get involved with building APIs but then again if AMD is helping DX12/OpenGL development then i'm sure as shit they will try to get their products to perform better for it, whether its on the software or hardware side before Nvidia can.
 
form what little i know about opengl. the problem is basically legacy support.
the way i under stand it because its open source people just add bits to it and then it gets approved, and then some one els adds to it because they need it to work like this.
then sone one els does similar. and now you end up with an api full of old and redundant code which makes it a huge pain to code for.

so imo all of the major players intel nvidia amd and so on. should just get to work on it together clean it all up get rid of all the fluff. just have it all as clean as possible with the features they all want. and make coding for it easier.
i kind of doubt they will though as that just sounds like spending money. and its a long term game.
 
Back
Top