It's not a huge difference but it is a nice little feature and as it's free I won't say no, The biggest difference I can see is from the Borderlands 3 screenies.
It's not a huge difference but it is a nice little feature and as it's free I won't say no, The biggest difference I can see is from the Borderlands 3 screenies.
Yeah, but that's the AMD screenshots for a pre-release game. Wouldn't put to much faith in that.
As you said, "not a huge difference but it is a nice little feature and as it's free". I'm looking forward to seeing more games use this. It may have a larger impact on other games/engines.
I meant a tie because of the fact that one is agnostic and actually makes the image sharper whereas one is platform specific but increases performance at the expense of IQ
But yeah DLSS is a gimmick. So is this too imo. Just have to wait and see if FidelityFX becomes more common.
Yeah I'm always torn between sticking with the jaggies and shimmers of a 1080p image or enabling post-process AA and putting up with the vaseline screen, this seems like a computationally cheap way to "fix" cheap AA.
Yeah I'm always torn between sticking with the jaggies and shimmers of a 1080p image or enabling post-process AA and putting up with the vaseline screen, this seems like a computationally cheap way to "fix" cheap AA.