A new Rise of the Tomb Raider Patch adds new graphical options and fixes

WYP

News Guru
The newest Rise of the Tomb Raider Patch has adds new graphical options and implemented several fixes for the game, many of which are Nvidia specific.

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Read more on Rise of the Tomb Raiders newest patch.
 
I must say, RotTR has performed well for me from release. Look forward to downloading the patch and to see if there is any real difference. The only issue I have ever encountered in the game is the map issue, where the map would highlight the wrong area until it is moved around a little.
 
This game definitely needs some more work tbh. For some reason if I enable Very High settings on Crossfire it just crashes all the time. When it doesn't crash though the FPS are more than acceptable (40-60) so it's a shame this happens.

I was thinking it could be down to Vram use but AMD have said it's not. Lower it down to high? it zips along fine. Very strange, and I hope they can fix it sooner rather than later :)
 
Game is once again running buttery smooth 99% of the times.

FPS has been improved now I am getting mostly over 50fps with it hitting 60fps more consistently.

Thats my GPU Max and Avg usage whilst playing now, never bothered checking it before but I thought I would with it, supposedly using SLI better and to be honest from my experience it is, even with the game cranked to the max.

I did forget to click the sensors for the 2nd gpu though for the avg :(

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***Edit***

Tried it this morning and the game is a stuttery mess, with the frame rate now sitting at an average of 15FPS.

I think I will continue playing once more patches are released and it's fixed to the point the frame rates are stable.
 
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