Battlefield V PC System Requirements Released - Includes DXR Specs

To bad the game isn't fun. All vehicle movement is just horrible. How they screw up the one thing that the series was good at is beyond me
 
Did you try other than default settings? There's a sea of options for vehicle movement & control nowadays with a few quite different approaches to handling movement & turrets, generally if something like that get's changed in a BF game somewhere buried in the menus will be a button to change it back. But then, game controllers have always suited BF vehicle controls much better than M+K, to the point where I've always just had a 360 controller at hand since BF3 for vehicles.
 
i7-8700K for RTX ??


That is insane extra demands on the CPU, for a feature the GPU supposedly should handle in hardware.


TBH I would have expected that the CPU demands would be LESS, now that the GPU rather than the CPU was dealing with reflections and such.


"It just works" ... yeah, right.


Nvidia has released a 'Concorde' type product here. Totally amazing tech, capable of something never seen before. Also way too expensive for all but the elite both to buy and to operate.
 
CPU load does generally scale with GPU load to a degree as draw calls and the amount of data getting shuffled between RAM/storage/Virtual RAM/Video RAM grows. With this method of RT rendering it essentially runs two rendering models of a scene (Raytraced and rasterised) simultaneously, and you've essentially got an extra type of processing unit you've got to keep fed with data tacked onto the traditional GPU portion, so this was always going to be the most memory bandwidth heavy and CPU heavy card on the market.

Besides that, this is first-gen DXR/RTRT hardware, it wouldn't make sense for them to bake-in-hardware a lot of things they weren't yet sure would work best in the real world. There's probably a fair few things regarding distribution of resources and memory management that is currently done in software somewhere along the stack but could eventually be done in hardware in the GPU's control engine once they have a better idea of the requirements and how to go about it.
 
i7-8700K for RTX ??


That is insane extra demands on the CPU, for a feature the GPU supposedly should handle in hardware.


TBH I would have expected that the CPU demands would be LESS, now that the GPU rather than the CPU was dealing with reflections and such.


"It just works" ... yeah, right.


Nvidia has released a 'Concorde' type product here. Totally amazing tech, capable of something never seen before. Also way too expensive for all but the elite both to buy and to operate.

Everyone is screaming when will games use more than 4 cores??? Now when game finally comes out that can utilize more than 4 8700 is too much. WTF?!?
 
I still think it's crazy how it goes from a recommended CPU of a 1300X to a 2700X when using DXR, That's a huge leap.
 
i7-8700K for RTX ??


That is insane extra demands on the CPU, for a feature the GPU supposedly should handle in hardware.


TBH I would have expected that the CPU demands would be LESS, now that the GPU rather than the CPU was dealing with reflections and such.


"It just works" ... yeah, right.


Nvidia has released a 'Concorde' type product here. Totally amazing tech, capable of something never seen before. Also way too expensive for all but the elite both to buy and to operate.

It is regural 8700 not 8700k. Difference is arround 10% straight out of the box, but also add to that factor that 8700k is overclockable but 8700 (which is req for rtx/dxr) isnt.
 
Let's be honest given that a 1600 (Which I've seen selling for ~£130 nowadays) is only about 20% off an 8700 in full-core workloads and can be overclocked chances are it'd probably run DXR without too many hiccups, and chances are a well clocked 4c/8t part wouldn't exactly grind to a halt either, but BFs recc specs have always been a little "on the safe side".
 
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