7800go pre benchies are in, and what a stunner!

Eguy

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http://www.bit-tech.net/hardware/2005/09/28/evesham_nvidia_7800/1.html

Wow, just wow

It's roughly a year since NVIDIA launched their GeForce Go 6800 Ultra GPU for notebooks. Over the course of the last year, notebooks have transitioned quickly from being a poor second fiddle for gaming, to some of the most desirable gaming rigs around. Mobile X700 parts have brought decent gaming quality into the mainstream, and the availability of notebooks sporting top-end X800 XT and 6800 Ultra graphics processors (as well as faster Pentium M processors) have put gaming notebooks almost on par with their desktop equivalents. Today, we can perhaps truly say that a notebook is able to match the desktop, because we are looking at a mobile part based on the 7800 GTX. Well, perhaps this is the wrong way round - NVIDIA claims that its desktop part was based on its mobile development, hence the efficient power management on the desktop GTX. (The question remains - if the GTX based on the mobile GPU, why the heck is it so big?) We have a notebook from Evesham on the test bed today. Evesham, along with guys like Dell and Alienware, are a launch partner for this technology with NVIDIA, and they have the first machines in the UK with the Go 7800 GTX. We only had a very limited time to play with the notebook, so this is really only going to be a preview - there were also some small discrepancies between the model we have here and the final one you'll buy from Evesham. What we've done, then, is to show you the notebook and illustrate the graphics performance. The question is - is the GTX Go really as fast as a desktop GTX, and is this a laptop you'll want to think about spending your cash on?

So, let's consider the hardware that's in the notebook, by looking at the vectors it's designed around: Performance per watt: NVIDIA claim that this 7800 architecture has been designed to deliver the most performance per watt. This means focusing on efficiency - it's no good having an awesome amount of power if there's no way to cool the chip in a small form factor. NVIDIA have employed some technology to keep things regulated internally to make sure this hits a good ratio of performance and power. High performance: Obviously, the chip couldn't bear the 7800 name if it didn't deliver somewhere in the same range of performance as the 7800 desktop chip. Previous mobile chips have not been as fast as their desktop counterparts - NVIDIA have worked to ensure, they hope, that this one is. Video quality: PureVideo was introduced with the 6-series, and it's something that is now being rolled out across all of NVIDIA's product lines. With DVD, HDTV and Media Center becoming so important to both home and mobile users (especially with 17" notebook screens) having great video quality is a must. Specific architectures To hit those performance vectors, NVIDIA is using these architectures: PowerMizer 6.0: This new technology has a few different tricks to keep battery consumption down. Clock speeds are managed dynamically - if speed isn't being used, it can be throttled back. Additionally, entire sections of the GPU can be turned completely off to save battery. Less clock speed also means less voltage, which means less power. Where applications don't need the full 16 lanes of PCI Express bandwidth for graphics, this can be clocked down to 1x, for applications like 2D. CineFX 4.0: That's right, the internal architecture is almost exactly the same as the desktop 7800 GTX. We covered the GeForce 7-series architecture in detail back in June. You can read about that here. For those who don't have the time to read our five page article discussing the architectural changes, we'll cover it in brief here. The GeForce Go 7800 GTX has the same 24 pixel pipelines, 8 vertex shaders and 16 pixel output engines as the desktop version and comes clocked at 400/1100MHz - slightly slower than the desktop version. There is of course, Shader Model 3.0 support, improved FP16 blend performance - most commonly used with High Dynamic Range Rendering. There's also the new Transparency Adaptive Anti-Aliasing technique that means that there are even more edges smoothed out in the scene. This is because the alpha components (or transparent textures) are not picked up by conventional MultiSampling techniques. Finally, the pixel shader efficiency is improved quite massively with popular shader instructions being processed much more efficiently. You can read more about the improved pixel shader on page 3 of our piece back in June. PureVideo: We've talked previously about the video quality offered by PureVideo. It offers all sorts of gubbins to make sure the video you get on your display is as good as possible: WMV HD and MPEG 2 are both hardware accelerated, for starters. Video can be scaled and filtered in hardware, and the chip also provides for motion adaptive de-interlacing and NTSC pulldown correction.

Doom 3

We tested Doom 3 at 1280x1024 with 4x Anti Aliasing, 8x Anisotropic filtering and all details set to High. We used Timedemo 1 to get an average frames per second.

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Wow! At idential settings on very similar platforms, the mobile 7800 chip is right up there with the desktop part. Our laptop only supported 1440 wide, and Doom doesn't support widescreen resolutions, so 1280x1024 was the most we could play at. The speed shown here is pretty phenomenal.

Splinter Cell: Chaos Theory

Splinter Cell does support widescreen resolutions, so we were able to test at 1440x900. We enabled HDR lighting, Parallax Mapping, Tone Mapping and all the other gorgeous features available through Shader Model 3.0. NVIDIA claim in their documentation that the implementation of these features in 3.0 leads to far better image quality than the ATI implementation in the recently-patched 1.04 version. However, we stand by our original analysis, which is that you will notice the difference in side by side screenshots, but probably not in-game.

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Again, the mobile chip is easily able to keep up. Frankly, we weren't expecting it to - not with all the demanding eye candy that Splinter Cell offers. But, it seems that NVIDIA are right when they say that the desktop and mobile parts share the same heritage - they share almost the same frame rates, too!

Frankly, we didn't believe NVIDIA when it told us that this mobile chip was going to be as fast as the desktop chip. However, leaving aside the fact that desktop enthusiast mainboards and chips are faster than laptops, the graphics chip itself appears to be almost exactly as fast as the 7800 GTX - that's an incredible feat. ATI have traditionally been the kings of the notebook graphics arena, and they are going to have to make sure that their mobile derivative of R520 is just as fast as the desktop version to make sure they don't lose footing here. The term 'desktop replacement' has been bandied around for a while now. For hardcore gamers, this is the first true desktop replacement. NVIDIA have done another hard launch with Go 7800 - you will be able to go out and order laptops based around the chip tomorrow. If you've got a LAN party coming up this weekend, you could be the belle of the ball - or, rather, the Lord of the LAN, the Pwner of the Party. Have I been playing too much Chaos Theory again? I'm pretty sure there's a dark spot in the corner where the courier collectors won't see me, especially if I shoot out the lights. Maybe if I hide for a while, I won't have to give it back?

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Can you believe that? it is almost as good as the desktop card, nevertheless better then a 6800U desktop version! :D

As for the laptop they tested it on.... its a POS clevo... same people who make the sager laptops, alienware, and many other ones.

and it would not be my thread if I didn't say ATi = :0wned: yet again ;)
 
Nice benchies, and yes Eguy you'd want to watch how close the laptop got to the jewels with that in there :D
 
name='PV5150' said:
Nice benchies, and yes Eguy you'd want to watch how close the laptop got to the jewels with that in there :D

I think I've sterilised myself with dads laptop.. lol

EXCELLENT!!
 
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