Seems like 6C/12T or 8C/8T is the maximum the game can take advantage of. It would have been interesting to see sustained clockspeeds during testing, might be that once you get to 12 or 16 cores, loading fewer threads might allow for a slightly higher boost clock, which could explain the slight loss in performance using the hex edit.
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Fanboyism is stupid - all the companies will screw us over if they get the chance.
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