Ray Tracing is coming to Watch Dogs Legion's Xbox Series X/S versions

Oooh I'm excited for the results of DirectStorage. This will be the first title to launch with this I believe?

Also curious as to the RT results on the S. I can't imagine that tiny gpu has many RT cores lying around.
 
Oooh I'm excited for the results of DirectStorage. This will be the first title to launch with this I believe?

Also curious as to the RT results on the S. I can't imagine that tiny gpu has many RT cores lying around.
Red Dead Redemption had lower settings than the lowest possible on PC. The same thing will happen with the new consoles too.
 
I know you like your consoles but if they had the cojones to run it, "Can it Run Crysis?" mode would have been the default on consoles and not PC only feature for the ultimate graphics experience.

And if RDR2 had half decent optimizations it would have run much, much better on PC. The game is a dumpster fire and a definition of crap console port.
 
Well, as we found from the patents on AMD's RT tech, it's much more heavily integrated into and reuses more of their traditional shader pipeline, particularly the texture units and the big(transistor/die size wise) caches, than NVidia's Turing approach(And seemingly Ampere isn't a huge diversion from that), so it might be a bit early to fully write off the consoles capabilities yet, we don't know what approach AMD has taken with RT allocation to ensure they meet their previously stated goal of offering "ray tracing in all product ranges from low end to high end", and they've kept that card very close to their chest, these consoles have 7 year life cycles after all.
 
I know you like your consoles but if they had the cojones to run it, "Can it Run Crysis?" mode would have been the default on consoles and not PC only feature for the ultimate graphics experience.

And if RDR2 had half decent optimizations it would have run much, much better on PC. The game is a dumpster fire and a definition of crap console port.

I don't like my consoles. In fact right up until the XB1X I vehemently hated them. They were grossly under powered, couldn't even hold 30 FPS and so on.

However, the 1x is a serious technical feat. It would be, it was the first of the X86 consoles with some real chops.

And the SeX? dear god, it has even bigger ones. I care about a good gaming experience, that is what I like. And, until I got the 1x I hadn't had one.

Note I always have a PC or three handy too. Just love everything about the 1x. The front end, the software, the app support (especially for media it even has a TV tuner on) and all that. And of course if you want to game? it's ready.

It's cheaper than building a even half reasonable media PC and you don't need a keyboard to operate it.

It's much more than a gaming toy. And, I would expect that to become even more so with the SeX.
 
Oooh I'm excited for the results of DirectStorage. This will be the first title to launch with this I believe?

Also curious as to the RT results on the S. I can't imagine that tiny gpu has many RT cores lying around.


As it does need to be enabled at the API level to actually work, Along with a compatible NVME and GPU, I'm hoping some existing games get patched to enable DirectStorage.
 
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