Well, as we found from the patents on AMD's RT tech, it's much more heavily integrated into and reuses more of their traditional shader pipeline, particularly the texture units and the big(transistor/die size wise) caches, than NVidia's Turing approach(And seemingly Ampere isn't a huge diversion from that), so it might be a bit early to fully write off the consoles capabilities yet, we don't know what approach AMD has taken with RT allocation to ensure they meet their previously stated goal of offering "ray tracing in all product ranges from low end to high end", and they've kept that card very close to their chest, these consoles have 7 year life cycles after all.