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Old 18-05-20, 09:37 AM
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Unreal Engine 5's tech demo can run on an RTX 2070 Super with NVMe storage

An RTX 2070 Super or a mobile RTX 2080 is enough.



Read more about Unreal Engine 5's tech demo running on PC.

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Old 18-05-20, 10:35 AM
jcchg jcchg is offline
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Epic already said that high end PCs, Xbox Series X and PlayStation 5 will support Nanite and Lumen.

I don't care about a promotional campaign between Sony and Epic with UE5, an engine that will replace its predecessor by the end of 2021, and new games developed on it won't be seen until 2023. I care about upcoming videogames like Cyberpunk 2077 and AMD Radeon offering fair priced high performance GPUs with RDNA2.
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Old 18-05-20, 12:21 PM
NeverBackDown NeverBackDown is offline
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Should be worth noting though that just because they aren't using the full speed of the SSD now doesn't mean a different studio could later.
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Old 18-05-20, 12:31 PM
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Originally Posted by NeverBackDown View Post
Should be worth noting though that just because they aren't using the full speed of the SSD now doesn't mean a different studio could later.
It's a lowest common denominator scenario though isn't it, like with PC's being "held back" by console. Most games will have their assets designed for typical NVMe SSD speeds at most, then the odd one will come out every couple of years that really maximises everything.

To be honest even designing for standard NVMe speeds is probably a couple of years off for multiplat engines like this.
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Old 18-05-20, 02:46 PM
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Unless they start generating high quality assets on the fly with AI or something similar, I don't see this becoming a norm as game sizes will become prohibitively large. That demo alone must be massive.
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Old 18-05-20, 03:48 PM
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Wendell from Level1 in their live News episode was quite skeptical about alleged console NVME speeds. He thinks that they can barely break 5 GB/s in the best-case scenario. It remains to be seen.

Another thing. Max sequential speeds of the drive mean nothing. On Intel 3d Xpoint drives Houdini benchmark renders 7 sec of animation in 6 hours while on Samsung Pro drive it renders the same 7 sec in 17 hours. That is the same-ish scenario whit pulling resources directly from the drive. And Houdini is far more powerful than a console engine.

I know that consoles and PC are very different in many ways but there is nothing that consoles can do that can give them an edge vs PC. It is like comparing apples and oranges. They weren't meant to do the same thing.

And yes consoles are holding back PC graphics. That is the fact and the hard truth. It is not fanboyism or whatever. No developer is crazy enough to release a game that can't run on consoles so the graphics is limited by the mediocre console hardware. Except for Robert Space Industries. They did state in one interview that Star Citizen will never be "dumbed down" to console level and will always use the latest and greatest that the PC Hardware can provide. That doesn't go well for them, does it?
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Old 18-05-20, 05:31 PM
NeverBackDown NeverBackDown is offline
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That's just wrong Avet. The ps5 and Series X are far faster in their ssd streaming pipeline than any PC. It's not even close. It's more than just pure speed. It's latency and reduced number of CPU cycles that don't get shown. You can argue that all you want (you'll be wrong) however Tim Sweeney has already gone over this and as well as Mark Cerny and to a lesser extent in Spencer's Xbox Reveal. It's kinda the whole point of next gen consoles that MS/Sony have talked about. MS is even bringing their tech to DX12 in software trying to emulate what they did in optimizimg the Software/Hardware pipeline for the Series X.

On top of this there is no reason for MS or Sony to lie about the speeds. They are using off the shelf components and are user replaceable. In Sonys case they are just a little ahead of the curve.
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Old 18-05-20, 06:16 PM
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Originally Posted by NeverBackDown View Post
That's just wrong Avet. The ps5 and Series X are far faster in their ssd streaming pipeline than any PC. It's not even close. It's more than just pure speed. It's latency and reduced number of CPU cycles that don't get shown. You can argue that all you want (you'll be wrong) however Tim Sweeney has already gone over this and as well as Mark Cerny and to a lesser extent in Spencer's Xbox Reveal. It's kinda the whole point of next gen consoles that MS/Sony have talked about. MS is even bringing their tech to DX12 in software trying to emulate what they did in optimizimg the Software/Hardware pipeline for the Series X.

On top of this there is no reason for MS or Sony to lie about the speeds. They are using off the shelf components and are user replaceable. In Sonys case they are just a little ahead of the curve.
Ok. Thanks for that. I say corrected. Live to learn.
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Old 18-05-20, 07:31 PM
NeverBackDown NeverBackDown is offline
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Ok. Thanks for that. I say corrected. Live to learn.
I apologize as well if that post came off as rude or anything. I read it back and feel like it may have come off that way and that wasn't my intention.
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Old 18-05-20, 07:41 PM
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I apologize as well if that post came off as rude or anything. I read it back and feel like it may have come off that way and that wasn't my intention.
Relax m8. It is the curse of chat. Words can have different meanings based on pronunciation.
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