Nvidia reveals DLSS 2.0 - More detail and no downsides

Can someone explain why it was added to Mech 5? the game isnt even close to being taxing on the card so I dont really see the point.

Or rather, 980ti seemed to run things at max.
 
Can someone explain why it was added to Mech 5? the game isnt even close to being taxing on the card so I dont really see the point.

Or rather, 980ti seemed to run things at max.

IIRC, raytracing is going to be added to the game at a later date.
 
Yeah DLSS is basically really meant for RT only. It's there to bump up the deficit of RT.

Anything without RT should get thrown around like a rag doll by any 20 series any way.
 
Ah yes fair point. I forgot it was linked with RT, even though I have yet to see it. I literally havent played this until RT was implemented.

DLSS isn't linked with RT, there are a few games like Final Fantasy XV and Monster Hunter World that use DLSS without RT.

In this case, with the game running great already, DLSS will add plenty of headroom for RT. That's what I'm saying.

RTX support for the game was confirmed, which I assume means that raytracing will come with a future patch. TBH, releasing the patches separately is a PR win for Nvidia, as it gives them two opportunities to flaunt their tech.
 
DLSS isn't linked with RT, there are a few games like Final Fantasy XV and Monster Hunter World that use DLSS without RT.

In this case, with the game running great already, DLSS will add plenty of headroom for RT. That's what I'm saying.

RTX support for the game was confirmed, which I assume means that raytracing will come with a future patch. TBH, releasing the patches separately is a PR win for Nvidia, as it gives them two opportunities to flaunt their tech.

The downside is many will have cleared the game by then and some will not jump back in, if only to see the RTX enabled features for a mission or two.
 
I know this doesn't make a lot of sense to say because the gaming industry moves at a fast pace, but I find it kinda funny that they're showing how awful their first implementation of DLSS was without actually ever admitting it, despite it costing the consumers a lot of money per GPU.
 
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