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Old 29-02-20, 05:44 PM
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DOOM Eternal will run at 1,000 FPS with strong enough hardware

The id Tech 7 engine is ready for next-generation hardware!



Read more about DOOM Eternal supporting 1,000 FPS framerates.

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Old 29-02-20, 05:59 PM
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Wait, it's not April 1st.....
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Old 29-02-20, 06:20 PM
NeverBackDown NeverBackDown is offline
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They are claiming 1,000fps but were only able to achieve 400fps in testing. It makes perfect sense. Bold claims really. They couldn't even bother to lower the resolution with min details and try for any higher to prove it works?
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Old 02-03-20, 09:49 AM
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Originally Posted by NeverBackDown View Post
They are claiming 1,000fps but were only able to achieve 400fps in testing. It makes perfect sense. Bold claims really. They couldn't even bother to lower the resolution with min details and try for any higher to prove it works?
The hard limit in software is 1,000 FPS. Today's hardware can get it to 400 FPS. 1,000 FPS is what future hardware generations will aim for.

DOOM 2016 was limited to a maximum of 250FPS, and now the limit has been stretched higher thanks to engine changes.
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Old 02-03-20, 10:16 AM
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Old hardware can do that too with old games. Like really old games.
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Old 02-03-20, 11:22 AM
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By the time the hardware catches up to be able to run this at 1000fps at a decent resolution, it will be about as relevant as getting Simon the sorcerer to run at 60fps. Though looking forward to a 1000hz monitor to run this on.....
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Old 02-03-20, 02:56 PM
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Originally Posted by WYP View Post
The hard limit in software is 1,000 FPS. Today's hardware can get it to 400 FPS. 1,000 FPS is what future hardware generations will aim for.

DOOM 2016 was limited to a maximum of 250FPS, and now the limit has been stretched higher thanks to engine changes.
You didn't read what I said. They are claiming something they cannot test or prove. They are just guessing
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Old 02-03-20, 03:48 PM
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You didn't read what I said. They are claiming something they cannot test or prove. They are just guessing
I think id Software knows its own engine. While they have not "proven" it, they know what their engine will handle on a software level.

The point is that PC hardware and display technologies will need to advance a lot before DOOM Eternal itself becomes a limiting factor.
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Old 02-03-20, 06:26 PM
NeverBackDown NeverBackDown is offline
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I think id Software knows its own engine. While they have not "proven" it, they know what their engine will handle on a software level.

The point is that PC hardware and display technologies will need to advance a lot before DOOM Eternal itself becomes a limiting factor.
I didn't say they didn't. It's just a theory they are basing their engine on.

For all they know they could have an algorithmic solution of O(log n) as a worst-case yet in runtime, it could perform far worse than that model would suggest, say O(n^2) as they approach 1000.


I am not saying they are dumb or wrong. I am saying they are making a claim without having physical proof of it and using a Theory-based guess isn't something they should advertise. They should have said, "we have reached 400fps currently with modern top end hardware, but we have designed the engine to work up to 1000fps based on our predictions of what needs to be done to reach that point." Outright claiming something then asking them to prove it, their response would be "we cannot currently do that". Then why claim it? That's like doing a scientific experiment for a drug to help people and when the community asks for proof they say "we don't have any". Yeah, good luck with that!
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Old 02-03-20, 06:35 PM
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It's not dude.

When you code a game you code the engine and thus your rules.

FO4 is coded for 60 FPS. Hacking that breaks accessing computers etc. However if you code the game like a benchmark (no caps balls out) it should be fine.
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