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Old 26-11-19, 03:57 PM
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Nvidia's latest driver is ready for Halo Reach and Quake II RTX 1.2

What year is this?



Read more about Nvidia's Geforce 441.14 driver for Halo Reach and Quake II RTX.

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Old 26-11-19, 04:31 PM
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Quite curious if Microsoft are eventually going to go and switch over to just allowing DCH drivers considering Nvidia have started to offer them as a download and Windows installs them as default VGA drivers, Either way, The Nvidia sharpening in OpenGL and Vulkan games should be quite nice.
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Old 27-11-19, 06:43 AM
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Need a quick recap of Image Sharpening, please The picture says "faster performance". So does it increase performance or affect it at all?
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Old 27-11-19, 10:50 AM
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Quote:
Need a quick recap of Image Sharpening, please The picture says "faster performance". So does it increase performance or affect it at all?

Its a feature over which a lot of over-hyped fuss has been made but in reality is practically unnoticble when actually playing a game. The ONLY real use for it is in static screenshots,IMO


..in answer to your question, sharpening filters will always usually result in a (tiny) performance hit.
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Old 27-11-19, 11:02 AM
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Originally Posted by Peace Ð View Post
Need a quick recap of Image Sharpening, please The picture says "faster performance". So does it increase performance or affect it at all?
Basically you can render at a lower res and Nvidia can stretch it to higher resolutions and use sharpening to claw back some detail.

They realised that AMD has a great feature in FidelityFX and Radeon Image Sharpening and decided to steal the idea.
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Old 27-11-19, 12:39 PM
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Okay thank you, guys! So I could try lowering the rendering resolution and enable image sharpening to gain more fps while sacrificing less fidelity than I'd have to.
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