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Old 13-11-19, 03:23 PM
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Crytek releases CryEngine Neon Noir Benchmark with hardware-agnostic raytracing

Test raytracing on your PC today, even on non-RTX GPUs.



Read more about Crytek's CryEngine Neon Noir Benchmark with hardware-agnostic raytracing support.

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Old 13-11-19, 08:43 PM
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Pretty damn great little bench.


2560x1440p on Ultra Raytracing and I'm seeing above 64fps


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Old 14-11-19, 01:03 AM
KingNosser KingNosser is offline
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My 970's sli did ok really they getting old now 1080p ultra 35fps very high 45fps tbh if this was how ray tracing was implemented across the board I'd be happy with it but next year is upgrade time but to what atm not sure.

I think ram is the main need for my current set up more than gpu grunt not like I can't play anything below max atm but 8gb+ on gpu's would help plenty
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Old 14-11-19, 07:29 AM
Warchild Warchild is offline
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Quote:
Originally Posted by KingNosser View Post
My 970's sli did ok really they getting old now 1080p ultra 35fps very high 45fps tbh if this was how ray tracing was implemented across the board I'd be happy with it but next year is upgrade time but to what atm not sure.

I think ram is the main need for my current set up more than gpu grunt not like I can't play anything below max atm but 8gb+ on gpu's would help plenty
SLI has negative impact here. Pretty sure you will score higher going single card. I just went from 48xx to 54xx

You're scoring way higher than me on 1080ti wraith and my cards overclock well, as well as im using a 7700k. Don't understand why
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Old 14-11-19, 09:11 AM
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So we turning this in a benchmark thread? Okay.
Vega64 using Auto Undervolt, held over 60FPS for the majority of the time.

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Old 14-11-19, 03:06 PM
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Quote:
Originally Posted by KingNosser View Post
tbh if this was how ray tracing was implemented across the board I'd be happy with it
This. Had ray tracing been put into games first and we all struggled to run them on our 10 series cards and then Nvidia dropped the RTX cards they would have been seen as heroes. Instead it was seen and still partly is as a massively overpriced gimmick. Promises don't sell solutions do
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Old 14-11-19, 04:28 PM
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Volta likes this benchmark.

RTX Titan (Turing) 2160p Ultra






Titan V (Volta) 2160p Ultra



Not bad for a 2 year old air cooled card.
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Old 14-11-19, 04:30 PM
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Quote:
Originally Posted by demonking View Post
This. Had ray tracing been put into games first and we all struggled to run them on our 10 series cards and then Nvidia dropped the RTX cards they would have been seen as heroes. Instead it was seen and still partly is as a massively overpriced gimmick. Promises don't sell solutions do
It's still a chicken/egg problem. Crytek doesn't use the APIs that will allow ray tracing acceleration.

We now have DXR for DX12 and RT Vulkan extensions, which opens the door for future raytracing acceleration hardware. As it stands, Crytek's solution has no room for hardware acceleration, though they will undoubtedly bring that in at some point.

Everything takes time to get into games. Tesselation took a while to become widely used, DirectX 11 took ages to become common and the same will happen with raytracing.

Yes, people will see the first RTX cards as overpriced and gimmicky, but the move to RT needed to start somewhere. Even now we are seeing RTX cards age a lot better than Pascal.
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Old 14-11-19, 05:56 PM
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Quite a few corners cut, but overall an impressive solution.

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Old 14-11-19, 06:27 PM
tgrech tgrech is offline
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Yeah these examples of very specific uses running at fractional resolutions are cool but also far more complicated, require more work from the game devs and have a limited scope.

Imo it demonstrates what could be possible for well optimised hardware implementations down the line, since realistically most games have far too many moving elements for something like this to work even at a short render distance.
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